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NPC Generator

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Advanced [show]


Nalral Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Weaver does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. He wears a colorful flower in his golden hair. His eyes are green and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Weaver business at a young age. He worked as a nervous Weaver and found it very stressful. He ran away from his former home and has been making his living as a Weaver for the past few years.

Motivation: Sabotage a competitor.

Ideals: Disciplined, Joker. Flaws: Insane. Bonds: Job, Attractive. Occupation: Weaver

Voice: Voice breaks

Attributes [hide]

Nalral Torunn, Male Dwarf Monk 5
Medium (4'2") Dwarf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +5, History +5
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 800 gp. Star ruby (500 gp). Coral (60 gp). Zircon (60 gp).


Social Check DCs


Guy Shelly, Male Human [Permalink]

Personal [hide]

Description: A 5'11" western man, he is wearing a perfectly clean shirt and pair of pants. He has silver hair. He wears a mask on his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with his god.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: His religion dominates his actions.

Flaws: PTSD. Bonds: Attractive, Religious, Rich. Occupation: Weaver

Voice: Sounds elderly

Attributes [hide]

Guy Shelly, Male Human Cleric 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Undercommon, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: A pair of silk slippers encrusted with tiny pearls. (170 gp). 1 Masterwork Common Melee.


Social Check DCs


John Bradford, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has auburn hair. His blue eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.

History: John was born with his mother's beautiful face. His childhood dream was to be a Mason, but he was a colossal failure. He has achieved small success as a Painter.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Lazy. Bonds: Attractive, Job. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

John Bradford, Male Human Cleric 11
Medium (6'0") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 56 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Religion +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 1100 gp. Chalcedony (60 gp). Malachite (12 gp). Peridot (60 gp). Iolite (60 gp). Chrysoprase (60 gp). Jasper (60 gp). Black pearl (1200 gp). Black opal (400 gp). Iolite (60 gp). Moss agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kerkad Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a white collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He carries with him a set of shortspears, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His copper crest is smooth and relatively long. His red eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the north. Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich northern family. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in shortspear use. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Fighting, Pacifist. Flaws: Shy. Bonds: Rich, Enemies. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Kerkad Mystan, Male Dragonborn Commoner 9
Medium (6'5") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 31 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Orc
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 11000 sp.


Social Check DCs


Aramil Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and wears a grey vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is cut jaggedly and amateurishly. His brown eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to fit into much smaller and tighter spaces than normal.

History: His father raised him in a mountain cabin. Aramil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Aramil Sylvaranth, Male Half-Elf Wizard 2
Medium (5'6") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 17 (+3)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 60 gp.


Social Check DCs

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