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Arnold York, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Rich, Immigrant. Occupation: Dilettante

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arnold York, Male Human Expert 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp.


Social Check DCs


Arnold Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears a colorful flower in his black hair. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He worked as a nervous Ruler and found it very stressful. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent father.

Ideals: Logical, Artistic. Bonds: Attractive, Family, Job. Occupation: Ruler

Voice: Boston accent

Attributes [hide]

Arnold Madden, Male Half-Elf Rogue 1
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 8 (-1)10 (+0)
Skills Intimidation +2, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Ortegar Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. His long white hair reaches down to his waist. His eyes are green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of brigands once and for all.

History: He got into the Merchant business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Merchant. He has achieved small success as a Merchant.

Motivation: Wants to open a new tavern; and someone believes him a fraud

Ideals: Athletic, Philantrophist. Bonds: Rich, Enemies, Job. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Ortegar Stoutbridge, Male Halfling Commoner 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 800 gp. Eye agate (16 gp).


Social Check DCs


Gilbert Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a long chestnut beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a very good compulsive liar and kleptomaniac.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Spice Merchant job and began his own company from there.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Mundane. Bonds: Criminal record, Job, Family. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Gilbert Malcolms, Male Half-Elf Barbarian 3
Medium (5'8") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Balam Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His chestnut hair is braided into rings. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His father raised him in a mountain cabin. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend; and he wants to get laid

Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Balam Sanity, Male Tiefling Ranger 15
Medium (5'5") Tiefling, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 98 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 16 (+3)17 (+3)
Skills Insight +8, Perception +8
Senses Passive Perception 18
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602111

Possessions: 6000 gp. Zircon (70 gp). Tiger eye turquoise (10 gp). Alexandrite (700 gp). Deep green spinel (70 gp). Red garnet (70 gp). Bloodstone (70 gp). Fiery yellow corundum (900 gp). Alexandrite (700 gp). Rhodochrosite (10 gp). Rose (70 gp). Black pearl (700 gp). Rose (70 gp). Rhodochrosite (10 gp). Emerald (900 gp). Freshwater pearl (10 gp). Red garnet (70 gp). Blue quartz (10 gp). Golden pearl (70 gp).


Social Check DCs

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