Aelar Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears tattered old clothes. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His eyes are hazel.
Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He is lazy and tries to find solutions quickly.
History: His mother raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Flaws: Ugly, Lazy. Bonds: Immigrant, Job, Nature. Occupation: Brewer
Voice: Aggressive tone
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 11)
Armor Class 10
Hit Points 50 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 2400 gp. Aquamarine (1400 gp). Blue quartz (5 gp). Silver pearl (50 gp). Carnelian (30 gp). Pink pearl (50 gp). Star rose quartz (30 gp). Deep blue spinel (1400 gp). Rhodochrosite (5 gp). Red garnet (50 gp). Freshwater pearl (5 gp).
Pallabar Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep green leather and dull violet iron scale mail. He keeps his long golden hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.
History: He was raised by priests from a young age. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Optimist, Gifted. Bonds: Immigrant, Religious, Mentor. Occupation: Sellsword
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Patrick Ogden, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and black robe with the hood down. He is portly but not overly obese. He has styled his white hair well, parting it to the right. His gray eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Sold as a small child to a slaver, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Adventurer, Religious, Mentor. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Dabbledob Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is chestnut and very short. His green eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Fisher father left him crippled. After a long history of fighting, Dabbledob and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Flaws: Antagonistic, Disease. Bonds: Mentor. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uraim Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy violet suit. His hair is long and silver with streaks of brown, and is pulled back with small violet clips. His beard is brown, braided, and well cared for. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Uraim was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his sister's freedom.
Motivation: Nothing but the best is good enough for him; and expand his business
Ideals: Professionalism, Philantrophist, Impeccable. Bonds: Attractive, Job, Family. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Deep blue spinel (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
