Dimble Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is muscular with a powerful set of arms. His white hair is cut short. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A powerful wizard made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Insane, PTSD, Mundane. Bonds: Criminal record, Mentor. Occupation: Seamstress
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 8)
Armor Class 13
Hit Points 39 (8d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Auran, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1500 gp. Solid gold idol (700 gp). Silver comb with moonstones (700 gp).
Crampernap Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a grey tunic with tan highlights, and long yellow pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. His golden hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He is irascible and easily irritated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: When he was but 3 years old his parents immigrated from the north. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and someone believes him a fraud
Flaws: Antagonistic, Ugly. Bonds: Rich, Immigrant, Enemies. Occupation: Servant
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Gimurt Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he tends to wear a brown poncho over his likewise colored trousers and shirt. He wears his golden hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gimurt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gimurt took refuge in the large cave and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home.
Flaws: Ugly. Bonds: Guardian, Slave, Poor, Nature. Occupation: Shoemaker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 10)
Armor Class 12
Hit Points 64 (10d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 600 gp. Star ruby (600 gp). Peridot (50 gp). Deep green spinel (150 gp).
Purson Muse, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His hair is dark red and very short. His half smiles and gold eyes are beguiling and draw you in.
Personality: Overbrimming with self-confidence, Purson isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He can't help but pocket interesting objects he comes across
History: He is the product a well kept family trust fund and as such has never really known need. Purson was born on a far eastern forest where he grew up under the tutelage of his father, an expert Unemployed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He uses money and sex appeal to get what he needs; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable. Bonds: Attractive, Criminal record, Rich, Immigrant. Occupation: Unemployed
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 61 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1200 gp.
Beloril Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a dagger on it. His silver hair is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: When he was but 6 years old his parents immigrated from the east. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Joker, Logical, Athletic. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Fletcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Gnome, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 360 gp.
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