Melech Caution, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He sports blue clothing, slightly heavier than average wear. His chestnut hair is matted, messy, and big. He is baby faced.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a pair of adventurers, Melech grew up listening to his mother's many stories. A gifted student he started as a Ruler, but he got bored and became a Miller. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Job, Adventurer. Occupation: Miller
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp.
Beast On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His black fur is smooth and relatively long. His eyes are a pleasant yellow.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to loving parents in a slum to the south. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety.
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Detective
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 40 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 70 pp.
Henk Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Henk was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Henk abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and an old rival family wants him found
Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Poor, Adventurer, Family. Occupation: Guard
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heward Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a yellow and tan handkerchief worn on his left side. He has a long chestnut beard with little hanging trinkets. His eyes are likewise violet.
Personality: A skeptical and narcissistic man, Heward's first love is himself. His second love is also himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted necromantic powers by his dying sister.
Motivation: To unite with his sister; and he is greedy
Ideals: Impeccable, Gifted. Bonds: Immigrant, Rich, Adventurer, Family. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 130 gp. 2 Alchemist’s fire.
Darrak Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is thinning but still full. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: His religion dominates his actions; and someone believes him a fraud
Flaws: Shy. Bonds: Attractive, Has a crush, Religious, Enemies. Occupation: Gardener
Voice: Scratchy, weak
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 90 pp.
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Their contribution stands as a beacon of hope for all adventurers!
