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Advanced [show]


Salasar Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white crest is kept up in a ponytail inside a wide-brimmed hat. He has gleaming, smiling gold eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Spice Merchant, who enjoyed hunting, Salasar was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.

Motivation: He is wracked by social anxiety.

Flaws: Fearful. Bonds: Nature, Job. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Salasar Vangdondalor, Male Dragonborn Warrior 14
Medium (6'7") Dragonborn, Neutral Good (CR 14)
Armor Class 12
Hit Points 78 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)10 (+0) 15 (+2)13 (+1)
Skills Animal Handling +7, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 300 pp. Black pearl (1500 gp). Black pearl (1500 gp). Star rose quartz (20 gp). Bloodstone (20 gp). Banded agate (12 gp). Eye agate (12 gp). Brown-green garnet (80 gp). Golden yellow topaz (1500 gp). Brown-green garnet (80 gp). Deep green spinel (80 gp). Black pearl (1500 gp). 1 Medium magic item.


Social Check DCs


Bathin Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. He has done his best to style his purple hair to look like a famous performer. His eyes are a pleasant silver.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Animals are drawn to him, and he is able to talk to them.

History: Born in the south to a Merchant, Bathin learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Merchant. He has worked as a Merchant like his father before him.

Motivation: Further expansion of business.

Ideals: Athletic, Philantrophist, Gifted. Bonds: Attractive, Poor, Job. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bathin Fluke, Male Tiefling Commoner 8
Medium (5'8") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 39 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Deception +5, Insight +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. He has shaved his head bald. His brown eyes have a joyful gleam in them most of the time.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record. Occupation: Map Maker

Voice: Smooth and feminine

Attributes [hide]

Oblar Reedfellow, Male Halfling Aristocrat 12
Small (3'4") Halfling, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 71 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Deception +5, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Terran, Gnoll, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: Chrysoberyl (150 gp). Freshwater pearl (11 gp). Banded agate (11 gp). Azurite (11 gp). Azurite (11 gp).


Social Check DCs


Ahrim Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears a sleeveless long coat of deep tan leather and dull yellow iron scale mail. His hair is silver, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Ahrim took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Knight for hire.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive, Job. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Ahrim Rumor, Male Tiefling Wizard 3
Medium (5'10") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 13 (+1)17 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 3200 sp.


Social Check DCs


Mhurren Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is matted, messy, and big. He has violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of drow; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Religious, Enemies. Occupation: Ploughman

Voice: Spits and sputters

Attributes [hide]

Mhurren Atterton, Male Half-Orc Commoner 7
Medium (5'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)7 (-2) 14 (+2)11 (+0)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 900 gp.


Social Check DCs

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