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Advanced [show]


Uthûg Snowdon, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man wears very tight pants and wife beaters, though occasionally he sports a black coat. His clothes are grease stained in places. He has wavy black hair. His eyes are likewise green.

Personality: Uthûg wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He also is a firm believer in the manly ideal.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Ideals: Disciplined. Flaws: Impulsive. Bonds: Poor, Immigrant, Nature. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Uthûg Snowdon, Male Half-Orc Adept 9
Medium (6'8") Half-Orc, Lawful Good (CR 9)
Armor Class 11
Hit Points 38 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 15 (+2)9 (-1)
Skills History +5, Insight +5
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Draconic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: Cloth of gold vestments (160 gp). Brass mug with jade inlays (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thervan Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny ruby earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy, self-centered, vain, and jealous.

History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Rich, Military. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Thervan Floshem, Male Elf Rogue 5
Medium (5'2") Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)16 (+3) 13 (+1)15 (+2)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Goblin, Druidic, Auran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 200 gp.


Social Check DCs


Cimer Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a kukri on his belt. He has a moderate pudge and is not very fit. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are silver.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is skeptical of what others tell him and is slow to trust.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cimer grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cimer. He was granted necromantic powers by his dying brother.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Gifted. Flaws: Insomniac, Shy. Bonds: Criminal record. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Cimer Anarchy, Male Tiefling Warrior 8
Medium (6'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 66 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 16 (+3)16 (+3)
Skills History +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Terran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Jeweled anklet (3000 gp). A delicate brass dragon egg (60 gp).


Social Check DCs


Crampernap Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears white painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. He keeps his silver hair in a pixie cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Now he works as a dancing tutor during his time off.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Military. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Crampernap Wildwander, Male Gnome Sorcerer 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 10 (+0)17 (+3)
Skills Deception +5, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 170 gp. 1 Backpack.


Social Check DCs


Bundrigo Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of scimitars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Dyer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Knight

Voice: Draws out vowels

Attributes [hide]

Bundrigo Swiftwhistle, Male Halfling Ranger 4
Small (3'4") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)11 (+0) 16 (+3)12 (+1)
Skills Acrobatics +6, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs

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