Nuraval Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a tan scarf. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. His white hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a very good compulsive liar and kleptomaniac.
History: When he was but 4 years old his parents immigrated from the north. He was an athlete and attended two major summer competitions. He never won. He left for the north, certain he would find work there.
Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help
Ideals: Athletic. Flaws: Insomniac, Selfish. Bonds: Criminal record, Immigrant. Occupation: Bricklayer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 sp.
Eberdeb Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a falchion. His silver hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Eberdeb was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better world.
Motivation: Meet up once more with his childhood friend; and he loathes his own lifestyle
Ideals: Persistence, Fighting. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Marshal
Voice: Speaks in third person
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 50 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Aquan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 2400 gp. Gold music box (1000 gp). Solid gold idol (900 gp). Fire opal pendant on a fine gold chain (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Sapphire pendant on gold chain (2100 gp).
Direcris Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a red armored body suit, with a simple grey line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His copper crest is still thick. His eyes are a pleasant gold.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He feeds upon the attention of others.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Military. Occupation: Bather
Voice: Whispers
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 6)
Armor Class 11
Hit Points 58 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 7000 sp. Tiger eye turquoise (13 gp). Onyx (80 gp). Chrysoberyl (60 gp). Malachite (13 gp). 1 Minor magic item.
Merihim Hope, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. He wears a small hat to hide his balding. His eyes are likewise white.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by goblins. Merihim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Someone believes him a fraud.
Ideals: Logical. Flaws: Insane. Bonds: Poor, Immigrant, Enemies. Occupation: Carpenter
Voice: Whispers
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 61 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 |
Possessions: 11000 sp. Banded agate (8 gp). Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicholas Rutland, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a red feathered hat and red clothes. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.
Personality: Nicholas wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.
History: He was born in the east. A few years later when the south was not economically sound they moved to his current location. He hasn't been sleeping well lately.
Motivation: He is terrified, and will act out of fear; and to get a good night's sleep
Ideals: Disciplined, Persistence. Flaws: Ugly, Insomniac, Fearful. Bonds: Immigrant. Occupation: Fletcher
Voice: Italian accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Aquan, Sylvan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
