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NPC Generator

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Advanced [show]


Paggen Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a black cloak and cross-gartered brown stockings. He sports a flattop hair cut. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Military, Criminal record. Occupation: Gardener

Voice: Uses lots of figures of speech

Attributes [hide]

Paggen Horcusporcus, Male Gnome Rogue 3
Small (3'8") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Iolite (40 gp). Red-brown spinel (70 gp).


Social Check DCs


Ahrim Wary, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a tight fitting tan shirt and pants. He is muscular with a powerful set of arms. His blue hair is kept up in a ponytail inside a deerstalker hat. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Ahrim was raised in a hard working conservative environment. In his 10th year, his parents were killed by a dire rats raid, leaving Ahrim alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: Wishes to resurrect an old love; and many dire rats want him driven away

Ideals: Joker, Entrepeneur. Bonds: Job, Enemies, In love. Occupation: Weaver

Voice: Slurs words

Attributes [hide]

Ahrim Wary, Male Tiefling Barbarian 4
Medium (6'3") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)14 (+2) 15 (+2)14 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dondon Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears baggy green pantaloons and a white scarf. His red hair is cut short with large spiked bangs in the front. His amber eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Rich, Job. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Dondon Silvereyes, Male Halfling Expert 13
Small (3'2") Halfling, Neutral Evil (CR 13)
Armor Class 14
Hit Points 50 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Performance +5, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3

Possessions: 2000 gp. Fire opal pendant on a fine gold chain (2300 gp). An abacus with copper, silver and gold markers (50 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alston Munggen, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'6", this man likes to wear ponchos typically of a light red in addition to tight pants. His auburn hair is smooth and relatively long. His brown eyes peer out from beneath his wide-brimmed red hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Doesn't want to be a Painter and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Persistence, Artistic. Bonds: Enemies, Slave, Family. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Alston Munggen, Male Gnome Barbarian 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)15 (+2) 12 (+1)17 (+3)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 11
Languages Common, Gnome, Elven, Auran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp. Freshwater pearl (6 gp). Aquamarine (500 gp). Red garnet (90 gp). Black pearl (500 gp).


Social Check DCs


Rangrim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a fancy yellow suit. His hair is long and chestnut with streaks of black, and is pulled back with small yellow clips. His beard is black, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a habit of throwing himself into exceedingly dangerous situations.

History: Rangrim was born with his mother's beautiful face. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor, Family. Occupation: Animal Trainer

Voice: Shortens vowels

Attributes [hide]

Rangrim Glanhig, Male Dwarf Fighter 5
Medium (4'1") Dwarf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 600 gp.


Social Check DCs

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