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Advanced [show]


Dain Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears white leather gloves, a white jacket, and tight pants. His silver hair is still thick. He has brown eyes and a white hat with a yellow feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently he has begun working with bootleggers and crooks.

Motivation: Further expansion of business.

Ideals: Joker. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Mortician

Voice: German accent

Attributes [hide]

Dain Loderr, Male Dwarf Wizard 3
Medium (4'4") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 16 (+3)9 (-1)
Skills Arcana +2, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 18000 cp.


Social Check DCs


Cloak In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue shirt with thin white vertical stripes and grey pants. His beige fur is braided into rings. His amber eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of western immigrants he idolized his father. He was taken as a slave by a traveling circus and forced to perform He left for the west, certain he would find work there.

Motivation: He has a crush on the local Herbalist; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Slave. Occupation: Cook

Voice: Indian accent

Attributes [hide]

Cloak In Woods, Male Tabaxi Bard 14
Medium (5'9") Tabaxi, Neutral Good (CR 14)
Armor Class 15
Hit Points 70 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 12 (+1)9 (-1) 12 (+1)10 (+0)
Skills Acrobatics +10, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +10 / 4d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 6000 gp. Jasper (40 gp). Blue quartz (9 gp). Blue sapphire (1400 gp). Alexandrite (1000 gp). Azurite (9 gp). Alexandrite (1000 gp). Aquamarine (1000 gp). Rock crystal (40 gp). Lapis lazuli (9 gp). Aquamarine (1000 gp). Coral (110 gp). Aquamarine (1000 gp). Aquamarine (1000 gp). Malachite (9 gp). Brown-green garnet (110 gp).


Social Check DCs


Merihim Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He has a moderate pudge and is not very fit. He keeps his blue hair in a flapper bob. He has gleaming, smiling white eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Merihim was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a Doctor soon after.

Motivation: Regain custody of his son; and money/treasure

Ideals: Professionalism. Bonds: Family, Job, Rich. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Merihim Horror, Male Tiefling Ranger 8
Medium (6'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1600 gp.


Social Check DCs


Direcris Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. His black crest is smooth and relatively long. His fierce red eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: He was born blind and as such lacked many opportunities for work. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Dragonborn compassion; and a strong sense of loyalty to dragonborn people

Ideals: Passionate. Flaws: Ugly, Racist, Disease. Bonds: Poor, Immigrant. Occupation: Cook

Voice: Raspy

Attributes [hide]

Direcris Bhenkumbyrznaax, Male Dragonborn Wizard 2
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 2000 sp.


Social Check DCs


Gale Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying white fur a little too much giving a sharp white color. His amber eyes dart from person to person to random spaces in the air.

Personality: Gale is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them

History: Gale was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: An old rival family wants him found.

Ideals: Athletic, Extrovert. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Barkeep

Voice: Low rumbling, strings words together

Attributes [hide]

Gale Hummingbird, Male Tabaxi Cleric 6
Medium (5'8") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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