Trynnicus Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a brown poncho over his likewise colored trousers and shirt. He has wavy rusty crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: Overbrimming with self-confidence, Trynnicus isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trynnicus is combative with any and all who dare try his patience in the slightest.
History: The child of western immigrants he idolized his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Impeccable, Justice. Bonds: Immigrant, Rich. Occupation: Layabout
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
Art Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is dressed in earthy colors with a violet and grey handkerchief worn on his left side. He wears his yellow fur up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure
Ideals: Impeccable. Flaws: Insane, Shy, Selfish, Secretive. Bonds: Rich. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Auran, Halfling, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 32000 sp. Rock crystal (30 gp).
Fallond Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears violet trousers with green and white striped suspenders. He wears various colorful collared shirts. He is bald on top and has large brown tufts of hair around his ears. His fierce gray eyes like to dwell on things.
Personality: Calm and collected, he is a well trained Locksmith. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He has built up a small fortune and can afford his own way.
Motivation: Sabotage a competitor; and he is greedy
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Locksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 17 (+3) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Halfling, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Mehen Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an entirely blue suit with brown socks and a vest with buckled shoes. His blue crest is unkempt and raggedy. His thin eyebrows rest above his beady gold eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also hits on women, regardless of circumstances.
History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire.
Flaws: Ugly, Mundane. Bonds: Poor, Has a crush, Nature. Occupation: Junk Dealer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 13)
Armor Class 12
Hit Points 52 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
Possessions: 4000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold and topaz bottle stopper cork (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Brass mug with jade inlays (500 gp).
Koeth Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He keeps his golden hair in a pixie cut. He has a dull look in his violet eyes.
Personality: Koeth wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 15 years.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and further expansion of business
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Dyer
Voice: Squeaky
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2600 sp. 3 Thunderstones. 2 Acid flasks. 3 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
