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Advanced [show]


Ugarth Winchester, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He carries a battered dagger and tarnished kukri as well. He has dyed his greying silver hair a little too much giving a sharp silver color. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Ugarth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his mother. He moved from fad to fad and when he turned 15 he discovered writing. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ugarth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Gifted. Bonds: Attractive, Poor. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Ugarth Winchester, Male Half-Orc Cleric 7
Medium (6'5") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 2000 sp. An abacus with copper, silver and gold markers (60 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Flask Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He has wavy beige fur. He has a dull look in his amber eyes.

Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast forest. Flask liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted arcane powers by his dying sister.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted, Entrepeneur. Flaws: Shy. Bonds: Nature. Occupation: Shepherd

Voice: Scottish accent

Attributes [hide]

Flask Prim Posies, Male Tabaxi Aristocrat 9
Medium (5'10") Tabaxi, Chaotic Good (CR 9)
Armor Class 11
Hit Points 63 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 14 (+2)20 (+5)
Skills Perception +5, Persuasion +8
Senses Passive Perception 18
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ombul Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tan collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is long and blonde with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His blue eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small forest village. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Nature, Adventurer. Occupation: Knight

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ombul Warmwater, Male Halfling Warrior 4
Small (3'3") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Halfling, Terran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Whurbin Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is portly but not overly obese. He wears his red hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Whurbin is combative with any and all who dare try his patience in the slightest.

History: The child of eastern immigrants he idolized his father. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He then took over the family business and is one of the better Apothecary for hire.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and wants to open a new tavern

Ideals: Justice, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Whurbin Trollbleeder, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 3 Holy water.


Social Check DCs


Dadalan Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His gold crest is lengthy. His red eyes peer out from beneath his top green hat.

Personality: He is calm most of the time but flees social interaction. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Flaws: Ugly, Shy. Bonds: Military, Mentor, Rich. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dadalan Orexijandilin, Male Dragonborn Druid 18
Medium (6'1") Dragonborn, True Neutral (CR 18)
Armor Class 13
Hit Points 88 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Athletics +9, Sleight of Hand +9
Senses Passive Perception 9
Languages Common, Abyssal, Auran
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 15000 gp. A necklace of small pink pearls (5000 gp). Cloth of gold vestments (80 gp). Jeweled electrum ring (3000 gp). Fire opal pendant on a fine gold chain (2200 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). A roughly beaten golden orb (80 gp). Silver ewer (100 gp). Sapphire pendant on gold chain (500 gp). Carved bone or ivory statuette (100 gp). A necklace of small pink pearls (5000 gp). Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Silver comb with moonstones (900 gp). Solid gold idol (1100 gp). 1 Major magic item.


Social Check DCs

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