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Advanced [show]


Osco Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. His silver hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He snorts whenever he laughs or is feeling confident. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Barkeep again; and sabotage a competitor

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Rich, Job. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Osco Tosscobble, Male Halfling Expert 9
Small (3'1") Halfling, Lawful Good (CR 9)
Armor Class 15
Hit Points 24 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Athletics +2, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Giant
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +7

Possessions: 2000 gp. Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp).


Social Check DCs


Kyle Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, and carries kukris. His red hair, when down, is lengthy. He has a dull look in his blue eyes.

Personality: Confrontational and typically high on some drug or another. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up kukri and armor he uses now. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Addict, Forgetful. Bonds: Nature. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Kyle Bradshaw, Male Human Rogue 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 11 (+0)9 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Mindartis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Mindartis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Rich, Attractive, Military. Occupation: Assassin

Voice: German accent

Attributes [hide]

Mindartis Meliamne, Male Elf Rogue 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Aquan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Varis Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries maces. He keeps his long golden hair kept up in a rat tail. His brown eyes peer out from beneath his deerstalker violet hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Varis was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Varis took refuge in the old dungeon and found the beat up mace and armor he uses now. He inherited the family business which he has now maintained for 10 years.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Fighting, Joker, Impeccable. Bonds: Job, Nature, Has a crush. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Varis Mystralath, Male Elf Bard 13
Medium (5'4") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 65 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)18 (+4) 14 (+2)11 (+0)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Sylvan, Infernal, Auran, Draconic
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day163333200

Possessions: 3000 gp. Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Arannis Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is unkempt and raggedy. His amber eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the south. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Brewer, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Pacifist, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Mayor

Voice: Italian accent

Attributes [hide]

Arannis Burrows, Male Half-Elf Sorcerer 9
Medium (5'2") Half-Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 47 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 13 (+1)9 (-1)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Blue quartz (8 gp). Red garnet (70 gp). Black opal (800 gp). Aquamarine (1500 gp). Sard (80 gp).


Social Check DCs

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