Serpent Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. He carries with him a set of sais on his belt, each one with a jet on the hilt. His fur is orange and very short. His eyes are likewise yellow.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He never wears the same outfit twice, unless he absolutely has to.
History: He is the product a well kept family trust fund and as such has never really known need. Serpent was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Serpent decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Serpent managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Mortician
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 49 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
Possessions: 1700 gp. Smoky quartz (40 gp). Malachite (4 gp). Eye agate (4 gp). Golden yellow topaz (800 gp). White opal (1500 gp). Bloodstone (40 gp). Alexandrite (800 gp). Emerald (1500 gp).
Right-Handed Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries sais. He wears a top hat to hide his balding. His eyes are copper and beady.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Professionalism. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 240 gp.
Olunt Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He is an epitome of beauty. His blonde hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: To end his boredom.
Ideals: Passionate. Flaws: Addict, Mundane. Bonds: Attractive, Criminal record. Occupation: Unemployed
Voice: Breathy voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 97 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 36000 sp. Silver pearl (120 gp). White pearl (120 gp). Hematite (13 gp). Blue quartz (13 gp). Hematite (13 gp). Golden yellow topaz (1200 gp). Violet garnet (1200 gp). Aquamarine (1200 gp). Chrysoberyl (120 gp). Lapis lazuli (13 gp). 1 Minor magic item.
Adrik Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and muscular, this southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is golden and curly. He wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born several months after his mother was called into army service. He found a children's book about a Dwarf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hasn't been sleeping well lately.
Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Optimist, Fighting. Flaws: Insomniac. Bonds: Military, Adventurer. Occupation: Interpreter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Bertram Bohm, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants. He is physically well-built. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He will rave to anyone who will listen. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out; and to end his boredom
Ideals: Philantrophist. Flaws: Insane, Mundane. Bonds: Rich, Slave. Occupation: Bookbinder
Voice: Squeaky
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 12)
Armor Class 10
Hit Points 51 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Giant
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
Possessions: 200 pp. Blue star sapphire (400 gp). Smoky quartz (70 gp). Moonstone (70 gp). Citrine (70 gp). Black pearl (900 gp). Fiery yellow corundum (400 gp). Hematite (7 gp). Chrysoberyl (70 gp).
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