Roger Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears pastel leather gloves, a pastel jacket, and tight pants. His blonde hair and beard is wavy and long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.
History: Roger was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his son
Ideals: Justice, Persistence, Gifted. Flaws: Addict. Bonds: Family. Occupation: Animal Trainer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 400 gp.
Fivin Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of bows on his belt, each one with a opal on the hilt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling violet eyes.
Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His first spouse was a Spice Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been a successful dealer in antiques buying low and selling high.
Motivation: Regain custody of his son; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur, Fighting, Philantrophist. Bonds: Religious, Family. Occupation: Bather
Voice: Italian accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Lubash Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dark leathers with embroidery. His feathered hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born a particularly ugly child, much to the horror of his parents. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Lubash's homeland. Lubash decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lubash fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Miller
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 50 pp. 2 Alchemist’s fire.
Arannis Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He usually wears his black robe and has his monstrous two handed axe always slung over his shoulder. He has a hunchback. He has a long black beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: Arannis wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.
History: Arannis hails from a village terrorized by dire rats. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and many dire rats want him driven away
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Bowyer
Voice: Posh accent
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 11000 cp.
Shadow In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a blue coat, and sports empty pouches on his belt. His orange fur is smooth and relatively long. He wears a mask on his face.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his daughter; and wants to open a new tavern
Ideals: Artistic. Bonds: Adventurer, Nature, Job, Family. Occupation: Crown-heir
Voice: Indian accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 60 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 5000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!