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Advanced [show]


Trail Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is bristling with hidden weapons, mostly ceremonial daggers and rapiers. His gray fur is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To reunite with his old friends; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Criminal record, Adventurer. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Trail Plume, Male Tabaxi Warlock 1
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 700 sp.


Social Check DCs


Alexandre Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his nunchaku ready. His broad hat is riddled with cuts and holes. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Beggar

Voice: American accent

Attributes [hide]

Alexandre Hildenman, Male Half-Elf Barbarian 5
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Undercommon, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gennal Floshem, Male Elf [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. He has black hair. He has a tattooed face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He receives visions of the future at random moments

History: He got into the Performer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Performer soon after.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and to reunite with his absent mother

Ideals: Optimist, Gifted. Bonds: Job, Family. Occupation: Performer

Voice: Speaks with lips pursed

Attributes [hide]

Gennal Floshem, Male Elf Aristocrat 10
Medium (4'10") Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 13 (+1)10 (+0)
Skills Insight +5, Nature +7
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Sylvan, Infernal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 4000 sp. Eye agate (10 gp). Star rose quartz (40 gp). Eye agate (10 gp). Violet garnet (1400 gp).


Social Check DCs


Oriax Victory, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. He wears his dark red hair down. He has several tiny topaz earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born blind and as such lacked many opportunities for work. Through the years after Oriax was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Oriax's father didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Courier

Voice: Sensual and smooth

Attributes [hide]

Oriax Victory, Male Tiefling Rogue 14
Medium (5'5") Tiefling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 82 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)14 (+2) 17 (+3)17 (+3)
Skills Deception +8, Religion +7
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3

Possessions: 6000 gp. Embroidered and bejeweled glove (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). A small bag of saffron. (60 gp). Large well-done wool tapestry (100 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His hair is white and curly. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A true patriot, Hupe would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Hupe was born with his father's beautiful face. In his youth he was a Mortician, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hupe fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined, Fighting. Flaws: PTSD. Bonds: Attractive, Military. Occupation: Hunter

Voice: French accent

Attributes [hide]

Hupe Stoutbridge, Male Halfling Ranger 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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