Gruk Clifton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His chestnut hair is long and unkept. His eyes are blue and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.
History: Born in a small village he learned the ways of the warrior from his mother. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Weaver, but doesn't like to broadcast it.
Motivation: Expand his business; and further expansion of business
Ideals: Athletic, Gifted, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Bowyer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 13)
Armor Class 14
Hit Points 52 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 4d4+4, Ranged +8 / 4d4+4, Grapple +4
Possessions: Violet garnet (1500 gp). Aquamarine (1500 gp). Deep blue spinel (1500 gp). White pearl (80 gp). Star ruby (900 gp). Emerald (900 gp). Brown-green garnet (80 gp). Fire opal (900 gp). Banded agate (8 gp). Malachite (8 gp). Deep blue spinel (1500 gp). 1 Minor magic item.
Trym Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely green suit with pastel socks and a vest with buckled shoes. He keeps his auburn hair in a flapper bob. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Crown-heir, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Mortician
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. A roughly beaten golden orb (140 gp).
Azgrom Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is silver. His hazel eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 18th year, his parents were killed by a illithids raid, leaving Azgrom alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Azgrom was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Wants to work out more often; and someone believes him a fraud
Ideals: Fighting, Athletic, Extrovert. Bonds: Rich, Enemies. Occupation: Soapmaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 17)
Armor Class 10
Hit Points 81 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 3 | 3 | 3 | 3 | 2 | 1 |
Possessions: 12000 gp. A necklace of small pink pearls (6000 gp). Jeweled electrum ring (2000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Solid gold idol (1000 gp). Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (900 gp). Gold cup set with emeralds (8000 gp). Black velvet mask with numerous citrines (60 gp). Black velvet mask with numerous citrines (60 gp). Jeweled gold crown (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Carved bone or ivory statuette (40 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Carved bone or ivory statuette (40 gp). Jeweled electrum ring (2000 gp). Fire opal pendant on a fine gold chain (2200 gp). Solid gold idol (1000 gp). Gold and topaz bottle stopper cork (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Fire opal pendant on a fine gold chain (2200 gp).
Chad Melancon, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears silk and lounges about seductively. His silver hair is kept up in a ponytail inside a broad hat. His eyes are likewise violet. His teeth are white and perfect.
Personality: He can speak with the recently deceased. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised by priests from a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Chad never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He is compelled to act according to his religious beliefs; and wishes to resurrect an old love
Ideals: Gifted. Bonds: Attractive, Religious, Mentor, In love. Occupation: Tanner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 25 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Ignan, Auran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 13000 sp. Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp).
Manfred Heiser, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist. Bonds: Poor, Enemies, Religious, Slave. Occupation: Cartwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
