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Advanced [show]


Joser Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull pastel iron scale mail. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Joser isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Mason mother left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants to meet his childhood hero

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Seamstress

Voice: Speaks with a cold

Attributes [hide]

Joser Appleblossom, Male Halfling Wizard 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 28 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 300 gp. Smoky quartz (80 gp). Aquamarine (600 gp). Chrysoberyl (100 gp).


Social Check DCs


Lone Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is typically in his Laborer uniform. His broad hat is riddled with cuts and holes. His eyes are amber and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.

History: He comes from a rich western family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Guardian, Rich. Occupation: Laborer

Voice: Italian accent

Attributes [hide]

Lone Candle, Male Tabaxi Cleric 3
Medium (6'1") Tabaxi, True Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +6, Performance +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1900 sp. Jade (70 gp). Sardonyx (80 gp). Banded agate (16 gp).


Social Check DCs


Rurik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a simple yellow robe with pastel stripes complete with hood. His auburn hair is drawn into a tight pony tail with a cross scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is an amazing painter.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He's since become an addict/alcoholic.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Gifted. Flaws: Antagonistic, PTSD, Addict. Bonds: Has a crush. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Rurik Aranore, Male Dwarf Aristocrat 5
Medium (4'1") Dwarf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)17 (+3) 13 (+1)8 (-1)
Skills Performance +2, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Dynamic In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his bow ready. His red fur is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the north; and he loathes his own lifestyle

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Ugly, Depressed. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Dynamic In the Morning, Male Tabaxi Monk 10
Medium (6'1") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 44 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Insight +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 160 pp. Azurite (10 gp). Moonstone (70 gp). Violet garnet (1500 gp). Moss agate (10 gp). Red-brown spinel (60 gp). Sardonyx (70 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bulzo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. His red hair is greasy and uncared for. His green eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the north. As long as the job gets done he does not care how it got done.

History: He was born in the north, but his parents moved at a very young age to the west. His family was turned out during the war. He and his family wandered north to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Ideals: Pacifist, Professionalism. Flaws: Ugly, PTSD. Bonds: Rich, Immigrant. Occupation: Shoemaker

Voice: Nasally tone

Attributes [hide]

Bulzo Warmwater, Male Halfling Druid 3
Small (3'3") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)16 (+3) 15 (+2)18 (+4)
Skills Deception +6, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Dwarven, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs

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