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NPC Generator

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Advanced [show]


Carrie Berevan, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy grey suit. With bright auburn hair and a scraggly beard. His eyes, though not visible through his cowl, are hazel.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He would rather hide behind his crafts than deal with other people.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Artistic. Flaws: Depressed, Shy. Bonds: Attractive, Rich. Occupation: Shepherd

Voice: Relaxed voice

Attributes [hide]

Carrie Berevan, Male Elf Warlock 1
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)13 (+1) 17 (+3)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 100 sp.


Social Check DCs


Veit Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, red shirt, and tan tie. He has a slight overbite and is overall scrawny. His hair, while still mostly chestnut, has prominent grey streaks. His green eyes peer out from beneath his deerstalker white hat.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Veit lived on a farm with his father, near the main road leading to a nearby town. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Veit began to lead the lost caravan. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his old friends; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Philantrophist, Entrepeneur. Bonds: Enemies, Family, Adventurer. Occupation: Painter

Voice: Italian accent

Attributes [hide]

Veit Bigtoe, Male Dwarf Aristocrat 7
Medium (4'0") Dwarf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)17 (+3) 9 (-1)7 (-2)
Skills Medicine +2, Religion +6
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Sylvan, Aquan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Raymond Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears rags and sports a simple walking cane, and a wedding ring on his right hand. With bright silver hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. Some 2 years later his spouse died after the birth of his son. Heartbroken, Raymond never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To get a good night's sleep; and he loathes his own lifestyle

Ideals: Philantrophist. Flaws: Insomniac, Shy. Bonds: Poor, In love, Nature. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Raymond Wasanthi, Male Half-Elf Druid 5
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)17 (+3) 11 (+0)11 (+0)
Skills Arcana +6, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Gnome, Draconic, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Just what you see.


Social Check DCs


Vassago Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears black painted combat armor at almost all times. His white hair is slicked back into a classic pompadour. His red eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a goblins raid, leaving Vassago alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Many goblins want him driven away; and a deep hatred of goblins

Ideals: Athletic, Logical. Bonds: Enemies, Religious. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Vassago Clandestine, Male Tiefling Expert 7
Medium (6'5") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)12 (+1) 14 (+2)18 (+4)
Skills History +4, Intimidation +7
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 90000 cp. Malachite (9 gp). Chalcedony (40 gp). Red-brown spinel (60 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of his god on his torso. He is physically well-built. He has wavy chestnut hair. His ears are large.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the south. He was an apprentice working in his mother's forge. He was granted necromantic powers by his dying sister.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Gardener

Voice: Draws out vowels

Attributes [hide]

Bertram Mitchell, Male Human Adept 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)17 (+3) 15 (+2)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 700 gp.


Social Check DCs

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