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NPC Generator

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Advanced [show]


Patrin Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest is red and curly. His gold eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: To be a Animal Trainer again.

Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Gardener

Voice: Low range voice

Attributes [hide]

Patrin Qyxpahrgh, Male Dragonborn Ranger 12
Medium (6'7") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 45 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 14 (+2)19 (+4)
Skills Nature +6, Performance +8
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 4000 gp. Deep blue spinel (600 gp).


Social Check DCs


Shedinn Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears skinny pants and wears a white and tan robe with the hood down. His scarlet crest is unkempt and raggedy. He wears an eyepatch.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Shedinn is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A powerful wizard made him what he is. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Server they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Family, Mentor. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Shedinn Clethtinthiallor, Male Dragonborn Fighter 4
Medium (6'6") Dragonborn, Lawful Evil (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 15 (+2)10 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Nadarr Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear brown clothing when he does not wear armor. He has no crest. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Nadarr grew up listening to his father's many stories. After coming to the age of reason, Nadarr took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he wants to meet his childhood hero

Ideals: Philantrophist, Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Nadarr Jharthraxyn, Male Dragonborn Bard 9
Medium (6'5") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 9 (-1)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: 3000 sp. Silver comb with moonstones (700 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). 1 Minor magic item.


Social Check DCs


Harvest Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears skinny pants and wears a violet and green robe with the hood down. Beneath his clothing is a huge mess of scar tissue. His brown fur is kept up in a ponytail inside a top hat. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Joker, Athletic. Bonds: Slave, Rich. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Harvest Of Ale, Male Tabaxi Warrior 14
Medium (6'4") Tabaxi, Lawful Evil (CR 14)
Armor Class 12
Hit Points 107 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)17 (+3) 16 (+3)15 (+2)
Skills Intimidation +7, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Druidic, Halfling, Ignan
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 6000 gp. Aquamarine (1100 gp). Chrysoberyl (140 gp). Black star sapphire (1400 gp).


Social Check DCs


Erky Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. His black hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of gnolls once and for all.

History: Erky lived on a farm with his father, near the main road leading to a nearby town. Through the years after Erky was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Erky's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: Marry his sister to traveling adventurers; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Family. Occupation: Servant

Voice: Uses sign language

Attributes [hide]

Erky Rofferton, Male Gnome Aristocrat 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Auran, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 9000 cp. 1 Masterwork Common Melee.


Social Check DCs

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