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Advanced [show]


Fargrim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a long auburn beard with little hanging trinkets. He has gray eyes and a pastel hat with a black feather.

Personality: Aggressive, abrasive, and angry, Fargrim embodies much of what other species detest in the Dwarves. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To protect his home; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Religious, Guardian. Occupation: Blacksmith

Voice: Aggressive tone

Attributes [hide]

Fargrim Trueanvil, Male Dwarf Expert 6
Medium (4'2") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Religion +5, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Smoky quartz (60 gp). Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damakos Anger, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and black robe with the hood down. His black hair is still thick. His thin eyebrows rest above his beady white eyes.

Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of giants once and for all.

History: He was always a brilliant, if unscrupulous mind. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud

Ideals: Logical. Flaws: Ugly, Disease, Insane. Bonds: Enemies. Occupation: Servant

Voice: German accent

Attributes [hide]

Damakos Anger, Male Tiefling Aristocrat 15
Medium (5'11") Tiefling, Lawful Good (CR 15)
Armor Class 10
Hit Points 43 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)15 (+2) 17 (+3)15 (+2)
Skills Athletics +6, Persuasion +7
Senses Passive Perception 13
Languages Common, Druidic, Giant
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +7

Possessions: 6000 gp. Large well-done wool tapestry (100 gp). Embroidered and bejeweled glove (1000 gp). Gold dragon comb with red garnet eye (1000 gp). Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Old masterpiece painting (1900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a dagger on it. He has moderate length lavender fur. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy, self-centered, vain, and jealous.

History: Born in the east to a Shepherd, Seven learned a great deal about his father's area of expertise. His druidic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: Sabotage a competitor; and marry his sister to traveling adventurers

Ideals: Optimist, Gifted. Flaws: Selfish. Bonds: Job, Family. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Seven Grass, Male Tabaxi Monk 10
Medium (5'1") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 43 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)12 (+1) 13 (+1)17 (+3)
Skills Perception +5, Persuasion +7
Senses Passive Perception 17
Languages Common, Celestial
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 80 pp.


Social Check DCs


Ahrim Open, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bristling with hidden weapons, mostly kukris and clubs. He keeps his black hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with his god.

History: He got into the Weaver business at a young age. He helped his father out around the business and became quite the natural. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved.

Ideals: Entrepeneur, Optimist. Bonds: Criminal record, Religious, Job. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

Ahrim Open, Male Tiefling Aristocrat 6
Medium (5'7") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)18 (+4) 8 (-1)16 (+3)
Skills History +7, Religion +7
Senses Passive Perception 9
Languages Common, Giant, Gnome, Elven, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Blue quartz (16 gp). Deep blue spinel (700 gp).


Social Check DCs


Alberich Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket, and carries hammers. He keeps his black hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Attractive, Religious, Adventurer. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Alberich Fireforge, Male Dwarf Druid 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 40 pp. Tiger eye turquoise (11 gp). Violet garnet (400 gp).


Social Check DCs

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