Soveliss Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'9" and wears a tight fitting grey shirt and pants. His left leg appears badly burned and disfigured. His tied-back hair is auburn. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.
History: Gifted from a young age, Soveliss studied abroad. He has had some formal poetry training, and achieved minor success. He was granted arcane powers by his dying brother.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Joker, Artistic, Gifted. Bonds: Attractive. Occupation: Spice Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Moss agate (16 gp).
Oskar Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His blonde hair is greasy and uncared for. His eyes, though not visible through his cowl, are brown.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Oskar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Oskar's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Religious. Occupation: Assassin
Voice: Aggressive tone
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 20 (+5) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 370 gp. 1 Masterwork Common Melee.
Adelard Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. His long white hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a small toy that he constantly fidgets with.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Shy, Addict. Bonds: Poor. Occupation: Interpreter
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp.
Akmen Muse, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears just a brown suit, and a wedding ring on his right hand. His dark red hair is slicked back into a classic pompadour. His black eyes have a joyful gleam in them most of the time.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Akmen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Akmen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Akmen. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic, Entrepeneur. Bonds: In love, Military, Criminal record. Occupation: Farmer
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Red garnet (140 gp). Rich purple corundum (900 gp). 1 Minor magic item.
Diggory Marston, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses in blue turtlenecks beneath a white coat with violet slacks, he is not a threatening figure. He has no hair. His eyes are amber and catlike.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with finding treasure.
History: Born in the north to a Barkeep, Diggory learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Barkeep.
Motivation: A need for knowledge about a nearby landmark; and revenge
Flaws: Ugly. Bonds: Job, Adventurer, Rich, Enemies. Occupation: Barkeep
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 sp. Amethyst (140 gp). 4 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
