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Advanced [show]


Tûgog Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'10" and muscular, this western man dresses in black turtlenecks beneath a tan coat with white slacks. His golden hair is heavily combed to the right. This green eyed westerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. He is a ruthless business man, a trait he acquired from his mother.

History: Tûgog was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Spy.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Athletic, Entrepeneur, Persistence. Flaws: Shy. Bonds: Job. Occupation: Spy

Voice: Prounounces S like Z

Attributes [hide]

Tûgog Dumph, Male Half-Orc Aristocrat 6
Medium (6'10") Half-Orc, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)11 (+0) 16 (+3)12 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Fulbar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. He has moderate length white hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Fulbar lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Criminal record, Adventurer. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

Fulbar Warmwater, Male Halfling Bard 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 21 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +7, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Giant, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: Just what you see.


Social Check DCs


Ombul Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left arm. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He acts crazy and hedonistic. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his mother. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Hedonist, Fearful. Bonds: Rich. Occupation: Banker

Voice: Speaks in third person

Attributes [hide]

Ombul Fastfoot, Male Halfling Barbarian 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 40 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)9 (-1) 15 (+2)9 (-1)
Skills Athletics +5, Investigation +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Two Llamas Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple brown robe with green stripes complete with hood. He has no fur. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.

History: He is the product a well kept family trust fund and as such has never really known need. Two Llamas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Two Llamas decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Rich, Criminal record. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Two Llamas Of Winter, Male Tabaxi Cleric 10
Medium (5'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 17 (+3)17 (+3)
Skills Deception +7, Survival +7
Senses Passive Perception 13
Languages Common, Ignan, Auran, Druidic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 1400 gp. Aquamarine (800 gp). Jade (70 gp). Alexandrite (800 gp). Deep blue spinel (800 gp). Amethyst (70 gp). 1 Minor magic item.


Social Check DCs


Adelard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His long red hair is drawn into a two foot long braid. His amber eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Adelard hails from a village terrorized by illithids. A freak accident while working with his Engraver father left him crippled. He has drifted from career to career and currently works as a Sculptor.

Motivation: Find a way to reverse the transformation of his brother; and further expansion of business

Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies, Job, Family. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Adelard Hayhurst, Male Human Wizard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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