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NPC Generator

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Advanced [show]


Don Kendall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has blonde hair. He has amber eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to make almost anything out of random pieces of junk.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Entrepeneur, Gifted. Flaws: Sensitive. Bonds: Poor, In love. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Don Kendall, Male Human Cleric 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)17 (+3) 14 (+2)9 (-1)
Skills Insight +4, Performance +1
Senses Passive Perception 12
Languages Common, Orc, Draconic, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 140 gp. Chrysoberyl (80 gp).


Social Check DCs


Wymar Churchill, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is kept up in a ponytail inside a small hat. His fierce blue eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the south his family was never financially stable. A gifted student he started as a Interpreter, but he got bored and became a Glassblower. He has drifted from career to career and currently works as a Glassblower.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Job, Poor. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Wymar Churchill, Male Human Monk 2
Medium (6'3") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)14 (+2) 15 (+2)16 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 300 sp. 1 Half-Plate.


Social Check DCs


Sapply Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. His silver hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gifted from a young age, Sapply studied abroad. His childhood dream was to be a Apothecary, but he was a colossal failure. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: He wants to get laid; and he is content

Ideals: Gifted. Flaws: Mundane, Shy. Bonds: Job, Has a crush. Occupation: Butcher

Voice: Creaky witch voice

Attributes [hide]

Sapply Gimlen, Male Gnome Rogue 5
Small (3'2") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)13 (+1) 12 (+1)17 (+3)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Mantus Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of luck around his neck, and a falchion on his belt. He has brown hair. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic man, Mantus's first love is himself. His second love is also himself. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: Mantus hails from a village terrorized by gnolls. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mantus fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away

Ideals: Fighting, Impeccable. Flaws: Ugly, Racist. Bonds: Enemies. Occupation: Servant

Voice: Pirate accent

Attributes [hide]

Mantus Malevolence, Male Tiefling Barbarian 2
Medium (6'10") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Athletics +6, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp. 1 Antitoxin.


Social Check DCs


Taklinn Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a morningstar on his belt. He keeps his black hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As long as the job gets done he does not care how it got done.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Taklinn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Flaws: Insomniac, Sensitive. Bonds: Poor. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Taklinn Balderk, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 3 Holy water.


Social Check DCs

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