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NPC Generator

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Advanced [show]


Kite In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in a clean grey cloak covering his clean studded leather. His long lavender fur is drawn into a two foot long braid. His green eyes dart from person to person to random spaces in the air.

Personality: Kite is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His childhood dream was to be a Miller, but he was a colossal failure. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Extrovert, Artistic, Justice, Logical. Bonds: Job. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Kite In the Morning, Male Tabaxi Barbarian 2
Medium (5'1") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 25 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dain Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. With bright auburn hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Persistence. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dain Ironfist, Male Dwarf Ranger 7
Medium (4'4") Dwarf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)12 (+1) 14 (+2)9 (-1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp.


Social Check DCs


Zephan Fear, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a pastel costume with the symbols of his god on his torso. His silver hair has been sun bleached extensively. His face is scarred and worn.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Criminal record, Job. Occupation: Guard

Voice: Whispers

Attributes [hide]

Zephan Fear, Male Tiefling Adept 14
Medium (6'5") Tiefling, True Neutral (CR 14)
Armor Class 11
Hit Points 38 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)11 (+0) 10 (+0)16 (+3)
Skills Survival +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133

Possessions: White pearl (130 gp). Chrysoberyl (130 gp). Star rose quartz (50 gp). Tiger eye turquoise (7 gp). Coral (130 gp). Emerald (1300 gp). Brown-green garnet (130 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silent Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears professional attire. His fur is cut close to his head. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Adventurer, Rich. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Silent Running, Male Tabaxi Monk 10
Medium (6'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 15
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Intimidation +6, Stealth +9
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5

Possessions: 200 pp. Brass mug with jade inlays (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Sapphire pendant on gold chain (1400 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold dragon comb with red garnet eye (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hadarai Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. He has several tiny ruby earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Rich. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Hadarai Erenaeth, Male Elf Cleric 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs

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