Hirrathak Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white crest is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Hirrathak was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Cartwright
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item.
Tree Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is portly but not overly obese. He has moderate length orange fur. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally
Ideals: Optimist, Artistic. Flaws: Sensitive, Insane. Bonds: Immigrant. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 17 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Gold dragon comb with red garnet eye (600 gp).
Halimath Firahel, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has a large white mantle and cape that has been intricately interwoven into his brown robe. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a pair of adventurers, Halimath grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. During his travels, Halimath and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Halimath discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Halimath fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's looking for his big break; and to pay off his debts
Ideals: Gifted. Flaws: Terse, Disease. Bonds: Adventurer, Debt. Occupation: Stableman
Voice: Pirate accent
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 400 gp.
Krimp Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his scimitar. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a dagger on it. His chestnut hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He is irascible and easily irritated. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a slaver, Krimp was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Tanner and found it very stressful. After a long history of fighting, Krimp and his spouse have recently divorced.
Motivation: He is unsatisfied with his job.
Flaws: Antagonistic, Impulsive. Bonds: Mentor, Job. Occupation: Tanner
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Dain Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and has a large blue mantle and cape that has been intricately interwoven into his brown robe. He sports a flattop hair cut. His eyes are amber.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Dain was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Flaws: Ugly, Shy. Bonds: Enemies, Religious, Mentor. Occupation: Barkeep
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Undercommon, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!