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Advanced [show]


Bathin Death, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak, and he perpetually has his falchion ready. His red hair is lengthy and is close to two feet long. He has several tiny opal earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bathin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and marry his sister to traveling adventurers

Ideals: Fighting, Persistence. Bonds: Rich, Family, Military, Religious. Occupation: Sellsword

Voice: Sighs a lot, exhausted

Attributes [hide]

Bathin Death, Male Tiefling Wizard 2
Medium (5'1") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)17 (+3) 14 (+2)14 (+2)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Druidic, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 340 gp.


Social Check DCs


Erevan Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black armored body suit, with a simple grey line shooting up and back down. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Erevan was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Mason job and began his own company from there.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Entrepeneur, Impeccable. Bonds: Job, Poor. Occupation: Mason

Voice: Posh accent

Attributes [hide]

Erevan Martell, Male Half-Elf Barbarian 7
Medium (5'8") Half-Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 78 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)10 (+0) 10 (+0)12 (+1)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears baggy blue pantaloons and a red scarf. His blonde hair is drawn into a tight pony tail with a rose scrunchie. He has gray eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Shy, Secretive. Bonds: Poor, Adventurer, Military. Occupation: Unemployed

Voice: Uses sign language

Attributes [hide]

Bernard Meliamne, Male Half-Elf Rogue 14
Medium (5'6") Half-Elf, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 101 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)13 (+1) 12 (+1)16 (+3)
Skills Intimidation +8, Stealth +8
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3

Possessions: 3000 gp. 1 Medium magic item.


Social Check DCs


Spring Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). His lavender fur is greasy and uncared for. His eyes are blue and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.

History: He was born in a small desert village. His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the west.

Ideals: Joker, Professionalism. Flaws: Ugly, PTSD. Bonds: Nature. Occupation: Fortune-teller

Voice: Raspy

Attributes [hide]

Spring Treat, Male Tabaxi Commoner 10
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Arcana +6, Insight +4
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 250 pp. Rock crystal (60 gp). Amber (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a dagger on it. His red hair is smooth and relatively long. His eyes are a pleasant violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to raise his children well.

Ideals: Entrepeneur. Flaws: Addict. Bonds: Rich, Family, Nature. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Dalgal Rumnaheim, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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