Krimmon High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is short and red. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Krimmon lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his sister.
Flaws: Antagonistic. Bonds: Poor, Attractive, In love, Family. Occupation: Detective
Voice: Middle-eastern accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Fire opal pendant on a fine gold chain (400 gp). Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp).
Naeris Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. He is bald on top and has large golden tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: He loves telling others what to do and how they should feel about things. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Ideals: Opinionated, Artistic. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Armorer
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 120 pp. 1 Masterwork Musical instrument.
Leaf Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is wearing a long, brown cloak. He wears a Stetson hat to cover his moderate length yellow fur. His yellow unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. He has a minor phobia of water and hates getting wet.
History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Many gnolls want him driven away; and he has passion for adventuring and risk
Flaws: Disease, Addict, Fearful. Bonds: Mentor, Adventurer, Enemies. Occupation: Butcher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 87 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 270 pp. Gold music box (4000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Jeweled electrum ring (3000 gp). Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (100 gp).
Pûgrish Redfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. His brown hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Pûgrish is combative with any and all who dare try his patience in the slightest.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Attractive, Rich. Occupation: Jeweler
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 45 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +5
Possessions: Just what you see.
Wymar Darby, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man usually wears his grey robe and has his club always slung over his shoulder. His white hair is matted, messy, and big. His ears are large.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is skeptical of what others tell him and is slow to trust.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Wymar was born on a far southern mountains where he grew up under the tutelage of his father, an expert Dyer. He left for the south, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Slave, Immigrant. Occupation: Dyer
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 70 gp.
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