Gerbo Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he very much looks the part of a Tailor. His auburn hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great joy in being the best Tailor in town.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerbo took refuge in the large cave and found the beat up morningstar and armor he uses now. He has drifted from career to career and currently works as a Tailor.
Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Tailor
Voice: Farmer accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 70000 cp. 1 Minor magic item.
Mindartis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a tan coat over a brown low-cut shirt, and a broad hat upon his head. He has a hunchback. His hair is golden and very short. He has a dull look in his brown eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a great chef.
History: When he was but 4 years old his parents immigrated from the west. After coming to the age of reason, Mindartis took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his music dream.
Motivation: To reunite with his old friends; and obtaining odd cultural elven artifacts is his passion
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Animal Trainer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 8 (-1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 17000 sp. Golden yellow topaz (200 gp). Aquamarine (200 gp). 1 Minor magic item.
Beloril Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many tan ritualistic tattoos. He wears a simple green robe with tan stripes complete with hood. His hair is auburn, silky, and of moderate length. He has amber eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a small toy that he constantly fidgets with.
History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers
Flaws: Antagonistic, Addict. Bonds: Attractive, Military, Immigrant. Occupation: Servant
Voice: Draws out vowels
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1400 sp. 1 Magnifying glass.
Shifting In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He wears a grey tunic with tan highlights, and long violet pants that bunch up around his shoes. He has done his best to style his black fur to look like a famous performer. He is very pretty but has cold, dead eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. His parents enrolled him in a Barbarian school at a young age so that he could practice his druidic talents. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: To protect his home; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Enemies, Rich, Guardian. Occupation: Tanner
Voice: Irish accent
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Draconic, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 120 gp.
Pirithin Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long auburn hair is drawn into a two foot long braid. He has hazel eyes and a white hat with a pastel feather.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Pirithin was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor.
Ideals: Impeccable. Bonds: Job, Attractive, Adventurer. Occupation: Barkeep
Voice: Old Prospector
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 13)
Armor Class 14
Hit Points 87 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 18 (+4) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Giant, Celestial, Draconic, Aquan
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 3000 gp. Rose (20 gp). Moss agate (6 gp). Chrysoprase (20 gp). Silver pearl (160 gp). Onyx (20 gp). Chalcedony (20 gp). Sardonyx (20 gp). Golden pearl (160 gp). Black pearl (1400 gp). Deep blue spinel (1400 gp). Jasper (20 gp). Chrysoprase (20 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!