Halimath Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. His chestnut hair is long and unkept. His eyes are likewise amber.
Personality: He has always had a great fascination with Half-Elven culture. Animals are drawn to him, and he is able to talk to them.
History: Halimath hails from a village terrorized by drow. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Halimath took refuge in the old dungeon and found the beat up rapier and armor he uses now. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to half-elven people
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Enemies, Nature, Military. Occupation: Soapmaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Aquan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Dagger Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears skinny pants and wears a tan and pastel robe with the hood down. His black fur is lengthy. This green eyed southerner is not easily forgotten.
Personality: He is almost excessively polite to everyone, even when angry. He is a logical person and will generally grow upset if things defy logic and science.
History: He was always a brilliant, if unscrupulous mind. His parents enrolled him in a Warlock school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and to protect his home
Ideals: Logical, Gifted. Flaws: Ugly, Shy, Insane. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 12000 sp. 1 Minor magic item.
Rûkdûg Blyth, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He typically wears black cloth garments or leather armor. His white hair is heavily combed to the left. His eyes are a pleasant hazel.
Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a white middle class family as the only child. His parents enrolled him in a Warrior school at a young age so that he could practice his druidic talents. He now owns his own business.
Motivation: Wants to work out more often.
Ideals: Athletic, Professionalism, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Tanner
Voice: Posh accent
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 47000 sp. 1 Masterwork studded leather. 1 Half-Plate.
Einkil Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and green robe with the hood down. His skin is fair and his fingers are delicate and long. His feathered hat is riddled with cuts and holes. His blue eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Einkil grew up listening to his mother's many stories. Einkil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He has passion for adventuring and risk; and he has a crush on the local locksmith
Flaws: Ugly. Bonds: Guardian, Has a crush, Adventurer, Religious. Occupation: Miller
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 600 sp.
Percival Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a white armored body suit, with a simple violet line shooting up and back down. With a patchy silver beard and wild silver hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Junk Dealer business at a young age. Percival was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and to clean up the streets
Ideals: Philantrophist. Bonds: Guardian, Job, Religious. Occupation: Junk Dealer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Sylvan, Gnome
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 700 gp. Jet (80 gp). Eye agate (12 gp). Moss agate (12 gp). Blue quartz (12 gp). Rhodochrosite (12 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!