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Advanced [show]


Kipper Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Beneath his clothing is a huge mess of scar tissue. His hair is chestnut, silky, and of moderate length. This brown eyed southerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Kipper enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Seamstress job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Slave, Military. Occupation: Seamstress

Voice: Switch between two voices

Attributes [hide]

Kipper Daergel, Male Gnome Ranger 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)8 (-1) 13 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs


Randal Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green coat over a white low-cut shirt, and a Stetson hat upon his head. His hair, while still mostly silver, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a brothel owner, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 5 years.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Athletic, Justice. Bonds: Mentor, Job. Occupation: Fortune-teller

Voice: Eastern European accent

Attributes [hide]

Randal Ray, Male Half-Elf Rogue 7
Medium (5'3") Half-Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 17 (+3)9 (-1)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5

Possessions: 600 gp. Hematite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sweet On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, pastel, dusty cloak. He has done his best to style his white fur to look like a famous performer. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east, but his parents moved at a very young age to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sweet grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sweet. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Disciplined, Persistence. Bonds: Immigrant, Criminal record. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Sweet On the Water, Male Tabaxi Commoner 4
Medium (5'2") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)9 (-1) 16 (+3)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Zedaar Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His crest is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Soapmaker business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He inherited the family business which he has now maintained for 15 years.

Motivation: To be a Roofer again.

Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Attractive, Job. Occupation: Soapmaker

Voice: Complex vocabulary, royal

Attributes [hide]

Zedaar Jerynomonis, Male Dragonborn Monk 9
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Umpen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. He wears a feathered hat to hide his balding. His eyes are brown and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Poor. Occupation: Sage

Voice: Relaxed voice

Attributes [hide]

Umpen Daergel, Male Gnome Paladin 3
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)17 (+3) 16 (+3)11 (+0)
Skills Deception +2, Nature +5
Senses Passive Perception 13
Languages Common, Gnome, Terran, Undercommon, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs

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