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NPC Generator

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Advanced [show]


Naill Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he has a large brown mantle and cape that has been intricately interwoven into his white robe. His golden hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Naill does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful slaver made him what he is. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Depressed. Bonds: Military, Mentor, Family. Occupation: Tailor

Voice: Draws out vowels

Attributes [hide]

Naill Caerdonel, Male Elf Bard 11
Medium (4'9") Elf, Chaotic Good (CR 11)
Armor Class 13
Hit Points 15 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)14 (+2) 16 (+3)14 (+2)
Skills Sleight of Hand +7, Survival +7
Senses Passive Perception 13
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433331

Possessions: 380 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black cloak and cross-gartered white stockings. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Bounty Hunter. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born on a small isolated farm. His arcane abilities were realized during a raid on his village. He now owns his own business.

Motivation: A strong sense of loyalty to Dwarven people; and wants to open a new tavern

Ideals: Gifted. Flaws: Racist. Bonds: Job, Rich, Nature. Occupation: Bounty Hunter

Voice: Raspy

Attributes [hide]

Dain Goblinbane, Male Dwarf Wizard 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1300 sp.


Social Check DCs


Zephan Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fighting clothing, which leaves very little to the imagination. He has wavy white hair. This gold eyed southerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zephan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Insane, Antagonistic, Disease. Bonds: Rich. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Zephan Fear, Male Tiefling Barbarian 5
Medium (5'4") Tiefling, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)17 (+3) 18 (+4)15 (+2)
Skills Deception +5, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Infernal, Undercommon, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: Banded agate (7 gp). Smoky quartz (50 gp). 1 Minor magic item.


Social Check DCs


Right-Handed Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a butterfly on it. His cinnamon fur is lengthy. His eyes are likewise copper. His teeth are white and perfect.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He believes the world needs to unite to get rid of orcs once and for all.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Right-Handed liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs; and someone believes him a fraud

Flaws: Cynical, Antagonistic. Bonds: Attractive, Enemies, Nature. Occupation: Cartwright

Voice: Voice breaks

Attributes [hide]

Right-Handed Of Ebony, Male Tabaxi Rogue 17
Medium (5'1") Tabaxi, Chaotic Good (CR 17)
Armor Class 13
Hit Points 101 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 16 (+3)17 (+3) 11 (+0)17 (+3)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 10
Languages Common, Sylvan, Giant, Halfling
Attacks Melee +10 / 5d4+4, Ranged +9 / 5d4+3, Grapple +4

Possessions: Red garnet (50 gp). Rock crystal (30 gp). Blue quartz (7 gp). Rock crystal (30 gp). Rose (30 gp). Banded agate (7 gp). Hematite (7 gp). Alexandrite (1000 gp). Violet garnet (1000 gp). Zircon (30 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Aldous Wesley, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his green robe. He carries with him a set of morningstars on his belt, each one with a topaz on the hilt. His moppish silver hair is in a traditional bowl cut. His violet eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Persistence, Artistic, Athletic. Bonds: Attractive. Occupation: Healer

Voice: Forgets to breathe while speaking

Attributes [hide]

Aldous Wesley, Male Human Expert 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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