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NPC Generator

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Advanced [show]


Vrondiss Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His rusty crest is unkempt and raggedy. His ears are large.

Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Painter business at a young age. A gifted student he started as a Beggar, but he got bored and became a Painter. He has worked as a Painter like his father before him.

Motivation: Expand his business; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Painter

Voice: French accent

Attributes [hide]

Vrondiss Kerrhylon, Male Dragonborn Expert 10
Medium (6'3") Dragonborn, Chaotic Good (CR 10)
Armor Class 9
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Athletics +6, Nature +5
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +5

Possessions: 2400 gp. Deep blue spinel (1400 gp). Smoky quartz (50 gp). Banded agate (16 gp). Tiger eye turquoise (16 gp). Golden yellow topaz (1400 gp). Lapis lazuli (16 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fibblestib Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a blue vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. He sports a long golden beard, and similarly colored long hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He plays an instrument quite well.

History: Fibblestib hails from a village terrorized by gnolls. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls; and to pay off his debts

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Enemies, Debt. Occupation: Layabout

Voice: Uses sign language

Attributes [hide]

Fibblestib Boondiggles, Male Gnome Rogue 13
Small (3'2") Gnome, Lawful Evil (CR 13)
Armor Class 12
Hit Points 107 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Terran, Druidic
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +5

Possessions: 900 pp. Freshwater pearl (7 gp). Alexandrite (1500 gp). Blue quartz (7 gp). Citrine (60 gp). Azurite (7 gp). Emerald (600 gp). Rose (60 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Wellington, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. He wears a wide-brimmed hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Animal Trainer, Bertram learned a great deal about his mother's area of expertise. A gifted student he started as a Masseuse, but he got bored and became a Animal Trainer. He struck the Animal Trainer job and began his own company from there.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and wants to open a new tavern

Ideals: Passionate, Joker. Flaws: Insomniac. Bonds: Poor, Immigrant, Job. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Bertram Wellington, Male Human Monk 2
Medium (5'4") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Frederick Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large white jacket. His hair is long and black with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. His blue eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He was granted necromantic powers by his dying brother.

Motivation: He's attracted to the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Gifted, Fighting. Flaws: Antagonistic. Bonds: Has a crush. Occupation: Knight

Voice: Middle-eastern accent

Attributes [hide]

Frederick Iranapha, Male Half-Elf Barbarian 15
Medium (5'0") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 138 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)18 (+4) 13 (+1)13 (+1)
Skills History +9, Investigation +9
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Undercommon, Terran, Aquan
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 1200 pp. Moss agate (10 gp). Zircon (80 gp). Hematite (10 gp). Moss agate (10 gp). 1 Medium magic item.


Social Check DCs


Emerald Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His wide-brimmed hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Stoic and calm, he prefers to meditate than take action. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south, but his parents moved at a very young age to the west. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Seamstress

Voice: Indian accent

Attributes [hide]

Emerald Paws, Male Tabaxi Warrior 9
Medium (6'0") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 53 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Stealth +7, Survival +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4

Possessions: 60 pp.


Social Check DCs

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