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Advanced [show]


Bûth Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a fancy violet suit, and sports empty pouches on his belt. His tied-back hair is brown. His violet eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Rich, Nature, Religious. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Bûth Staurheim, Male Half-Orc Aristocrat 15
Medium (6'6") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 124 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)7 (-2) 15 (+2)9 (-1)
Skills Acrobatics +6, Investigation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3

Possessions: 600 pp. Blue sapphire (900 gp). Aquamarine (1300 gp). Peridot (40 gp). Rock crystal (40 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He is physically well-built. His hair is cut close to his head. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the south, but his parents moved at a very young age to the north. Theobald was born on a far southern desert where he grew up under the tutelage of his mother, an expert Junk Dealer. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Bonds: In love, Immigrant, Adventurer. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Theobald Ainsley, Male Human Wizard 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Beiro Firahel, Male Elf [Permalink]

Personal [hide]

Description: This southern man wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His clothes are grease stained in places. His brown hair is greasy and uncared for. He wears an eyepatch.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He has gone from town to town working and never settling down anywhere, but has fallen for a local Soapmaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush. Occupation: Sage

Voice: Hard of hearing, loud

Attributes [hide]

Beiro Firahel, Male Elf Barbarian 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)14 (+2) 15 (+2)17 (+3)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Justin Beckwith, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is generally shirtless and showing off his tattooed chest, marred by chocolates. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Dilettante business at a young age. Through the years after Justin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Justin's father didn't care for him much, and the feeling was mutual. He struck the Dilettante job and began his own company from there.

Motivation: Wants a kiss; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly, Secretive, Antagonistic. Bonds: Job, Has a crush. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Justin Beckwith, Male Human Ranger 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 10 (+0)16 (+3)
Skills Performance +5, Stealth +3
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Smoking Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His fur is beige, silky, and of moderate length. He has amber eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Smoking was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He found a children's book about a Tabaxi Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Passionate, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Tailor

Voice: Dutch accent

Attributes [hide]

Smoking Treat, Male Tabaxi Cleric 4
Medium (6'9") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)10 (+0) 14 (+2)16 (+3)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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