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NPC Generator

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Advanced [show]


Aldous Snape, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue armored body suit, with a simple green line shooting up and back down. He has wavy silver hair. He has a dull look in his gray eyes.

Personality: He dislikes all the random violence that takes place in the east. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Healer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Pacifist, Fighting. Flaws: Disease. Bonds: Mentor. Occupation: Layabout

Voice: Hard of hearing, loud

Attributes [hide]

Aldous Snape, Male Human Bard 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 50 gp. Onyx (70 gp). 1 Banded mail.


Social Check DCs


Qemuel Blur, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'7", this man is dressed in a clean green cloak covering his clean studded leather. He wears his white hair up. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.

History: Born in the west his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Addict. Bonds: Job, Adventurer, Poor, Religious. Occupation: Actor

Voice: Old thin voice

Attributes [hide]

Qemuel Blur, Male Tiefling Commoner 8
Medium (5'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)18 (+4) 11 (+0)15 (+2)
Skills Insight +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Giant, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Galinndan Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. He has wavy blonde hair. He wears a mask on his face.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his poetry dream.

Motivation: Half-Elven compassion; and a strong sense of loyalty to half-elven people

Ideals: Artistic. Flaws: Racist, Ugly. Bonds: Poor, Immigrant. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Galinndan Boleem, Male Half-Elf Fighter 2
Medium (4'11") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Ekemon Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is blue and very short. His ears are large.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Lamia in disguise. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur, Passionate. Flaws: Ugly. Bonds: Adventurer. Occupation: Body Guard

Voice: Old Prospector

Attributes [hide]

Ekemon Sanity, Male Tiefling Cleric 7
Medium (5'10") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)15 (+2) 19 (+4)15 (+2)
Skills Stealth +5
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156432100000

Possessions: 1000 gp. Tiger eye turquoise (9 gp). Aquamarine (300 gp). Fire opal (1400 gp).


Social Check DCs


Kelter Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is renowned for his bright yellow suits and hats. His blonde hair is cut jaggedly and amateurishly. He has several tiny jet earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kelter took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Halfling compassion; and he is greedy

Ideals: Fighting. Flaws: Antagonistic, Impulsive, Racist. Bonds: Rich, Nature. Occupation: Bounty Hunter

Voice: Strong lisp

Attributes [hide]

Kelter Goodearth, Male Halfling Aristocrat 2
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)12 (+1) 11 (+0)14 (+2)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp.


Social Check DCs

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