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NPC Generator

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Advanced [show]


Bernard Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky grey painted plate armor. His hair, while still mostly brown, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers.

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Engraver

Voice: Dark and ominous

Attributes [hide]

Bernard Woods, Male Half-Elf Sorcerer 2
Medium (5'1") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)11 (+0) 11 (+0)12 (+1)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 310 gp.


Social Check DCs


Aramil Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a green coat with brown slacks. His chestnut hair is cut jaggedly and amateurishly. He has several tiny amethyst earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy and tries to find solutions quickly.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Joker. Flaws: Lazy. Bonds: Rich, Religious, Enemies. Occupation: Server

Voice: Spits and sputters

Attributes [hide]

Aramil Ilphelkiir, Male Elf Warrior 1
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Athletics +1, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp. Onyx (30 gp).


Social Check DCs


Eldon Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He typically wears black cloth garments or leather armor. His hair is cut close to his head. He has amber eyes and a black hat with a red feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not trust anyone and sleeps with one eye open.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Athletic, Disciplined. Flaws: Insomniac, Ugly. Bonds: Nature. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Eldon Ningel, Male Gnome Ranger 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)15 (+2) 14 (+2)10 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 15000 sp.


Social Check DCs


Andram Light, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear brown pants and tee shirts. His chestnut hair is unkempt and raggedy. His red eyes peer out from beneath his Stetson brown hat.

Personality: He dislikes all the random violence that takes place in the south. Andram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Fletcher, who enjoyed hunting, Andram was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is a bit of a kleptomaniac; and an old rival family wants him found

Ideals: Pacifist. Flaws: Ugly, Hedonist. Bonds: Poor, Nature. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Andram Light, Male Tiefling Commoner 6
Medium (6'7") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 39 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)18 (+4) 9 (-1)17 (+3)
Skills Deception +6, Insight +2
Senses Passive Perception 9
Languages Common, Terran, Sylvan, Auran, Draconic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Randal Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. His black hair is knotted and matted. His blue unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.

History: Born in the north to a Courier, Randal learned a great deal about his mother's area of expertise. Cursed with unlife at a very young age, Randal has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Disease, Addict. Bonds: Attractive, Job. Occupation: Courier

Voice: Speaks with back of mouth

Attributes [hide]

Randal Darlington, Male Human Rogue 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)17 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp.


Social Check DCs

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