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Advanced [show]


Modean Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. His long dark red hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the west. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Disease. Bonds: Immigrant, Rich, Adventurer. Occupation: Dilettante

Voice: Squeaky

Attributes [hide]

Modean Anarchy, Male Tiefling Expert 8
Medium (6'7") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)18 (+4) 11 (+0)15 (+2)
Skills Nature +7, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Druidic, Infernal, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1000 gp. Rock crystal (70 gp). Banded agate (6 gp). Black opal (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'1" and wears a green armored body suit, with a simple tan line shooting up and back down. His auburn hair is singed and shortened. He has gray eyes and a green hat with a tan feather.

Personality: His tongue was cut out and he uses sign language. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Halfling conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Halfling compassion; and a strong sense of loyalty to halfling people

Ideals: Gifted. Flaws: Ugly, Disease, Racist. Occupation: Unemployed

Voice: Posh accent

Attributes [hide]

Hamil Warmwater, Male Halfling Wizard 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Acrobatics +6, History +6
Senses Passive Perception 10
Languages Common, Halfling, Terran, Gnome, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 600 gp. Onyx (40 gp). Tourmaline (120 gp). Moss agate (8 gp). Zircon (40 gp).


Social Check DCs


Barendd Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is constantly adorned with expensive silk clothing, often dyed in bright red and tan, and wears rings and necklaces with large, colorful gems. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was always a brilliant, if unscrupulous mind. His parents enrolled him in a Warlock school at a young age so that he could practice his arcane talents. He now mingles about in high society.

Motivation: He has money and likes to spend it; and wants to raise his children well

Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Rich, Family. Occupation: Dilettante

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Barendd Burrowfound, Male Dwarf Warlock 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)13 (+1) 14 (+2)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 400 sp. Lapis lazuli (11 gp).


Social Check DCs


Seven In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a yellow suit. He has a slight overbite and is overall scrawny. His red fur is still thick. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of a Jeweler, who enjoyed hunting, Seven was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to trick people and travel the world for free.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new adventurer responsibilities is difficult

Flaws: Ugly. Bonds: Job, Criminal record, Nature, Adventurer. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Seven In Woods, Male Tabaxi Paladin 5
Medium (5'7") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Arcana +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traubon Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large grey mantle and cape that has been intricately interwoven into his violet robe. His hair is short and red. His eyes are blue and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Traubon studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his old friends

Ideals: Gifted. Bonds: Poor, Adventurer, Job, Criminal record. Occupation: Adventurer

Voice: Pirate accent

Attributes [hide]

Traubon Helcral, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 20 (+5)15 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: Coral (40 gp). Freshwater pearl (4 gp).


Social Check DCs

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