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Advanced [show]


Manfred Windsor, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white vest and prefers violet and red shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. His hair is greying and his face has many wrinkles. His green eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Poor. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Manfred Windsor, Male Human Sorcerer 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 16 (+3)15 (+2)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 sp. Amethyst (90 gp).


Social Check DCs


Zogdûsh Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries a battered falchion and tarnished crossbow as well. He has wavy silver hair. His thin eyebrows rest above his beady hazel eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Zogdûsh grew up listening to his mother's many stories. He found a children's book about a Half-Orc Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Dilettante

Voice: Russian accent

Attributes [hide]

Zogdûsh Ansley, Male Half-Orc Rogue 9
Medium (6'8") Half-Orc, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 55 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Religion +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1200 gp. Fire opal pendant on a fine gold chain (2200 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shedinn Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple brown robe with black stripes complete with hood. His crest is brass and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Shedinn will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and to get a good night's sleep

Ideals: Extrovert, Professionalism. Flaws: Insomniac. Bonds: Religious, Enemies. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Shedinn Jerynomonis, Male Dragonborn Barbarian 10
Medium (6'3") Dragonborn, Neutral Evil (CR 10)
Armor Class 13
Hit Points 97 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)16 (+3) 9 (-1)11 (+0)
Skills Acrobatics +7, Investigation +7
Senses Passive Perception 9
Languages Common, Gnome, Giant, Infernal
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +7

Possessions: 1900 gp. Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Black velvet mask with numerous citrines (170 gp). 1 Minor magic item.


Social Check DCs


Left-Handed Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his falchion ready. His fur is red and curly. His eyes are blue and catlike.

Personality: A skeptical and narcissistic man, Left-Handed's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His parents moved while he was still in utero so he is the first generation to be born here. Left-Handed was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Detective. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Left-Handed fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Extrovert. Bonds: Attractive, Immigrant. Occupation: Detective

Voice: Dutch accent

Attributes [hide]

Left-Handed Of Ivory, Male Tabaxi Rogue 2
Medium (6'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp.


Social Check DCs


Adelard Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears light armors faded through time and improper care. His moppish blonde hair is in a traditional bowl cut. He has hazel eyes.

Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.

History: Adelard was born with his father's beautiful face. Adelard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adelard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Opinionated. Flaws: Lazy. Bonds: Attractive, Criminal record. Occupation: Doctor

Voice: Smooth and feminine

Attributes [hide]

Adelard Roscoe, Male Human Barbarian 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. Jasper (30 gp).


Social Check DCs

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