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NPC Generator

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Advanced [show]


Raam Gluttony, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a violet poncho over his likewise colored trousers and shirt. He wears a colorful flower in his chestnut hair. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Raam embodies much of what other species detest in the Tieflings. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and he's attracted to the pc

Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Raam Gluttony, Male Tiefling Warrior 6
Medium (5'7") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 14 (+2)19 (+4)
Skills Athletics +3, Investigation +5
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 30000 cp. Rhodochrosite (15 gp). Freshwater pearl (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melech Wit, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears bulky grey painted plate armor. His brown hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Melech speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Expand his business; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Impeccable, Justice. Bonds: Slave, Rich, Job. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Melech Wit, Male Tiefling Wizard 1
Medium (5'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Ignan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 2000 cp. An abacus with copper, silver and gold markers (60 gp).


Social Check DCs


Blorg Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man sports tan clothing, slightly heavier than average wear. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Blorg Dryden, Male Half-Orc Druid 3
Medium (5'1") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. Deep green spinel (90 gp). Blue quartz (5 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Krûk Langston, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a green collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His golden hair is singed and shortened. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Krûk and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Krûk Langston, Male Half-Orc Barbarian 14
Medium (6'6") Half-Orc, Lawful Good (CR 14)
Armor Class 10
Hit Points 81 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 13 (+1)11 (+0) 10 (+0)9 (-1)
Skills Insight +5, Investigation +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +10 / 4d6+5, Ranged +5 / 4d6+0, Grapple +5

Possessions: 5000 gp. Deep green spinel (160 gp). Golden pearl (160 gp). Chrysoberyl (160 gp). Obsidian (14 gp). Blue star sapphire (1000 gp). Black pearl (1200 gp). Deep blue spinel (1200 gp). Fire opal (1000 gp). Fire opal (1000 gp). Chalcedony (60 gp). Eye agate (14 gp). Freshwater pearl (14 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Glim Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and white robe with the hood down, and he perpetually has his sai ready. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His ears are large.

Personality: He loves telling others what to do and how they should feel about things. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Glim lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Fighting, Opinionated, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Dilettante

Voice: Scandinavian accent

Attributes [hide]

Glim Lingenhall, Male Gnome Rogue 7
Small (3'6") Gnome, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)8 (-1) 13 (+1)12 (+1)
Skills Religion +2, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1100 gp. Alexandrite (1600 gp). Azurite (15 gp). Tiger eye turquoise (15 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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