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NPC Generator

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Advanced [show]


Veit Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His clothes are grease stained in places. With a patchy auburn beard and wild auburn hair. His blue eyes peer out from beneath his deerstalker green hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Veit grew up listening to his mother's many stories. In his 10th year, his parents were killed by a brigands raid, leaving Veit alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and wants to open a new tavern

Bonds: Poor, Immigrant, Adventurer, Job, Enemies. Occupation: Bowyer

Voice: Raspy

Attributes [hide]

Veit Eversharp, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)15 (+2) 12 (+1)7 (-2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Ralf Blyth, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses like a well dressed Adventurer does. He wears his auburn hair up in a very large beehive style do. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Adventurer for hire.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Ralf Blyth, Male Human Rogue 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)10 (+0) 14 (+2)10 (+0)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gimble Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large blue mantle and cape that has been intricately interwoven into his green robe. His red hair is knotted and matted. He has a dull look in his hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gimble was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Antagonistic. Bonds: Family, Poor, Adventurer. Occupation: Shepherd

Voice: Speaks with squeezed throat

Attributes [hide]

Gimble Musgraben, Male Gnome Aristocrat 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)17 (+3) 8 (-1)10 (+0)
Skills Deception +2, Nature +5
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Ignan, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Mreksh Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop crest cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He believes the world needs to unite to get rid of drow once and for all.

History: When he was but 6 years old his parents immigrated from the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.

Motivation: Many drow want him driven away; and a deep hatred of drow

Ideals: Joker, Fighting. Bonds: Attractive, Enemies, Immigrant. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Mreksh Wystongjiir, Male Dragonborn Paladin 9
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 58 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)16 (+3) 16 (+3)14 (+2)
Skills Intimidation +5, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal, Druidic, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 140 pp.


Social Check DCs


Watson Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his auburn hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Map Maker in town.

History: Born in the south to a Map Maker, Watson learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a daughter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.

Ideals: Gifted. Bonds: Job, In love, Adventurer. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Watson Kettlewhistle, Male Halfling Cleric 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)16 (+3) 14 (+2)8 (-1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Ignan, Auran, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 7000 sp. Rich purple corundum (600 gp). Lapis lazuli (12 gp). Moss agate (12 gp). Rock crystal (50 gp).


Social Check DCs

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