Resh Thackeray, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was always a brilliant, if unscrupulous mind. He helped his mother out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to be a armorer again
Ideals: Logical. Flaws: Insomniac, Insane. Bonds: Job, In love. Occupation: Banker
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: Lapis lazuli (10 gp). Obsidian (10 gp). Malachite (10 gp).
Moon Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears red trousers with blue and black striped suspenders. He wears various colorful collared shirts. His lavender fur is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Soapmaker profession.
History: Moon was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and balancing his hectic life and new mortician responsibilities is difficult
Ideals: Joker. Bonds: Job, Poor, Adventurer. Occupation: Mortician
Voice: Stutters
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Tourmaline (60 gp). Aquamarine (300 gp).
Melech Victory, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and he perpetually has his scimitar ready. His dark red hair is unkempt and raggedy. His black eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Melech's first love is himself. His second love is also himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Melech was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tanner. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and to settle down with his crush
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Carter
Voice: Timid voice
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 27 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +2
Possessions: 5000 sp. Aquamarine (200 gp). Malachite (8 gp). Banded agate (8 gp). Amethyst (140 gp).
Roondar Offund, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roondar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roondar. He struck the Laborer job and began his own company from there.
Motivation: His relatives are trying to arrange a marriage; and sabotage a competitor
Ideals: Athletic, Disciplined, Entrepeneur. Bonds: Criminal record, Job, Family. Occupation: Laborer
Voice: Whispers
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2900 sp. 1 Half-Plate.
Dadalan Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears professional attire. His scarlet crest, when down, is lengthy. His red eyes are passionate and lively.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: He was born in a small mountains village. In his 13th year, his parents were killed by a giants raid, leaving Dadalan alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Dadalan and his spouse have recently divorced.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Flaws: Antagonistic, Racist. Bonds: Attractive, Nature, Enemies. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 11)
Armor Class 11
Hit Points 70 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 2800 gp. Obsidian (6 gp). Freshwater pearl (6 gp). Obsidian (6 gp). Jade (80 gp). Blue quartz (6 gp). Obsidian (6 gp). Smoky quartz (60 gp). Golden yellow topaz (1400 gp). Peridot (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!