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Advanced [show]


Orryn Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. His hair is red and curly. His eyes are likewise blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.

History: Orryn was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Roofer soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and to unite with his brother

Ideals: Fighting. Bonds: Attractive, Job, Military, Family, Religious. Occupation: Roofer

Voice: Nasally tone

Attributes [hide]

Orryn Raulnor, Male Gnome Fighter 3
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)10 (+0) 15 (+2)17 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Three Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear tan clothing when he does not wear armor. His fur, while still mostly beige, has prominent grey streaks. His yellow eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Marshal, who enjoyed hunting, Three was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Athletic, Entrepeneur, Justice. Flaws: Insane. Bonds: Nature, Family. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Three Grass, Male Tabaxi Rogue 3
Medium (5'5") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 11000 cp.


Social Check DCs


Kiirith Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a broad hat to cover his moderate length bronze crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Kiirith wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born on a small isolated farm. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.

Motivation: To be a Soapmaker again.

Ideals: Disciplined. Bonds: Immigrant, Job, Nature, Rich. Occupation: Beggar

Voice: Breathy voice

Attributes [hide]

Kiirith Turnuroth, Male Dragonborn Wizard 15
Medium (6'1") Dragonborn, True Neutral (CR 15)
Armor Class 14
Hit Points 49 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)12 (+1) 20 (+5)16 (+3)
Skills Animal Handling +10, Athletics +6
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444

Possessions: 3000 gp. Azurite (11 gp). Red spinel (70 gp). Rock crystal (20 gp). Golden yellow topaz (1000 gp). Smoky quartz (20 gp). Golden yellow topaz (1000 gp). Lapis lazuli (11 gp). Deep blue spinel (1000 gp). Star rose quartz (20 gp). Tiger eye turquoise (11 gp). Obsidian (11 gp). Red-brown spinel (70 gp). 1 Medium magic item.


Social Check DCs


Nykkan Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He very much looks the part of a Locksmith. He has no crest. His eyes are red and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.

History: Nykkan was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He now spends his time doing works of charity.

Motivation: Further expansion of business; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Nykkan Orexijandilin, Male Dragonborn Cleric 9
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 76 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)8 (-1) 12 (+1)16 (+3)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1100 gp.


Social Check DCs


Immeral Berevan, Male Elf [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. His long golden hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.

History: Immeral was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Courier

Voice: Jamaican accent

Attributes [hide]

Immeral Berevan, Male Elf Commoner 8
Medium (5'1") Elf, Lawful Good (CR 8)
Armor Class 13
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 12 (+1)8 (-1)
Skills Religion +5, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 90 pp. Malachite (10 gp). Red-brown spinel (130 gp). Star ruby (500 gp). Tiger eye turquoise (10 gp). Amber (130 gp).


Social Check DCs

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