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Heward Royal, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He wears a white shirt with thin yellow vertical stripes and white pants. He has wavy silver hair. His thin eyebrows rest above his beady blue eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is an amazing painter.

History: A powerful necromancer made him what he is. His family was turned out during the war. He and his family wandered north to less war torn lands. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Job, Mentor. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Heward Royal, Male Human Wizard 11
Medium (5'10") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 44 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 10 (+0)15 (+2)
Skills Animal Handling +4, Performance +6
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444321

Possessions: 1700 gp. Eye agate (13 gp). Jasper (20 gp). Jet (110 gp). Moonstone (20 gp). Carnelian (20 gp). Azurite (13 gp). Smoky quartz (20 gp). Azurite (13 gp). Azurite (13 gp).


Social Check DCs


Cloud Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports blue clothing, slightly heavier than average wear. He keeps his brown fur in a flapper bob. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of southern immigrants he idolized his mother. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels threatened by others; and he is content

Ideals: Gifted, Entrepeneur. Flaws: Mundane, Fearful. Bonds: Immigrant. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Cloud Hummingbird, Male Tabaxi Druid 10
Medium (5'11") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 17 (+3)17 (+3)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 2300 gp. Silver comb with moonstones (1000 gp). Large well-done wool tapestry (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). A small bag of saffron. (80 gp). Cloth of gold vestments (40 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item.


Social Check DCs


Donaar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He sports a flattop crest cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Donaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Rich, Job. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Donaar Bhenkumbyrznaax, Male Dragonborn Ranger 2
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 10 (+0)12 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 10
Languages Common, Infernal, Halfling, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 3000 cp. Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp).


Social Check DCs


Great Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His fur is cinnamon and very short. His hazel eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Great was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Flaws: Ugly, Emotional. Bonds: Poor, Immigrant, Family, Military. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Great Mist, Male Tabaxi Warlock 1
Medium (6'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)13 (+1) 17 (+3)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 110 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Taklinn Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His long red hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.

Personality: He is overprotective of those who hire his services. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is compelled to act according to his religious beliefs; and to protect his home

Flaws: PTSD. Bonds: Attractive, Guardian, Religious, Military. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Taklinn Bloodkith, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 19 (+4)17 (+3) 11 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Ignan, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 400 sp.


Social Check DCs

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