Gnarsh Sheldon, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his mace. His silver hair is styled in orderly dreadlocks. His green eyes have a joyful gleam in them most of the time.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has all his life been fascinated with writing.
History: Born in a small village he learned the ways of the warrior from his father. He has had some formal writing training, and achieved minor success. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gnarsh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Athletic, Impeccable, Fighting, Artistic. Occupation: Laborer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: Blue quartz (8 gp). Freshwater pearl (8 gp).
Jocelyn Carlton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is physically well-built. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Jocelyn grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Ugly, Forgetful. Bonds: Adventurer, Family. Occupation: Miner
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Undercommon, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Tourmaline (110 gp).
Fenriz Luck, Male Tiefling [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft yellow waves gently in the breeze. He has a slight overbite and is overall scrawny. His red hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fenriz is combative with any and all who dare try his patience in the slightest.
History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Rich, Military. Occupation: Tailor
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp.
Dworic Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a green poncho over his likewise colored trousers and shirt. He wears a colorful flower in his black hair. His eyes are likewise gray.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Bonds: Poor, Attractive, Criminal record, Military. Occupation: Stylist
Voice: Irish accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 81 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 3000 gp. Violet garnet (800 gp). Black pearl (800 gp). Sardonyx (40 gp). Malachite (8 gp). Malachite (8 gp). Jet (40 gp). Jade (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roge Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered pastel stockings. He has a moderate pudge and is not very fit. With bright auburn hair and a scraggly beard. His fierce amber eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. He now mingles about in high society.
Motivation: He wants to get laid; and money/treasure
Ideals: Justice, Gifted. Bonds: Enemies, Rich, Has a crush. Occupation: Bather
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 32 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Elven, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
