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Geoffrey Southey, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is typically in his Mason uniform. His hair is greying and his face has many wrinkles. His eyes are a pleasant gray.

Personality: He loves telling others what to do and how they should feel about things. He invites people to come help in his community garden.

History: The child of a Assassin, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Geoffrey took refuge in the old dungeon and found the beat up sickle and armor he uses now. He hasn't been sleeping well lately.

Motivation: Wants to open a new tavern; and to be a assassin again

Ideals: Opinionated, Philantrophist. Flaws: Insomniac. Bonds: Job, Nature. Occupation: Mason

Voice: Old Prospector

Attributes [hide]

Geoffrey Southey, Male Human Warrior 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)15 (+2) 9 (-1)11 (+0)
Skills Athletics +2, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp. Red garnet (160 gp).


Social Check DCs


Olunt Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely white suit with tan socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. His hair is greying and his face has many wrinkles. He has amber eyes.

Personality: Olunt is depressed about a lot of things. He tends to be a nihilist. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Olunt was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: Wants his loneliness to end; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Depressed, Hedonist. Bonds: Military, Has a crush. Occupation: Seamstress

Voice: Mousy voice

Attributes [hide]

Olunt Ironfist, Male Dwarf Monk 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 19 (+4)13 (+1) 8 (-1)10 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1500 sp. 1 Masterwork Common Melee.


Social Check DCs


Bucklal Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze, and sports empty pouches on his belt. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a font of random trivia from the lore and stories he has discovered

History: Bucklal was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Bucklal Shadowquick, Male Halfling Wizard 7
Small (3'2") Halfling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ortegar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He likes to wear black tank tops with grey pants. Beneath his clothing is a huge mess of scar tissue. His auburn hair and beard is wavy and long. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ortegar is combative with any and all who dare try his patience in the slightest.

History: He was born into a rich family. He was an apprentice working in his father's forge. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Gifted, Justice. Bonds: Slave, Rich, Job. Occupation: Spy

Voice: Hollow voice

Attributes [hide]

Ortegar Warmwater, Male Halfling Paladin 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 sp.


Social Check DCs


Ethereal Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and sports blue clothing, slightly heavier than average wear. His long yellow fur is drawn into a two foot long braid. His eyes are copper and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Ethereal was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a bowyer and was forced into it by his family

Ideals: Fighting. Flaws: Disease, Hedonist. Bonds: Family, Adventurer. Occupation: Bowyer

Voice: Dark and ominous

Attributes [hide]

Ethereal Candle, Male Tabaxi Bard 13
Medium (5'7") Tabaxi, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 95 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 17 (+3)10 (+0) 16 (+3)15 (+2)
Skills Insight +7
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 4000 gp. Gold cup set with emeralds (12000 gp). Embroidered and bejeweled glove (3000 gp). Jeweled gold crown (6000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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