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Advanced [show]


Frug Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise violet.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: A powerful necromancer made him what he is. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Persistence. Bonds: Attractive, Enemies, Mentor. Occupation: Engraver

Voice: growls and snarls, animalistic

Attributes [hide]

Frug Timbers, Male Gnome Rogue 7
Small (3'8") Gnome, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)17 (+3) 16 (+3)14 (+2)
Skills Animal Handling +6, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Elven, Abyssal, Celestial
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Kelter Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and wears a violet top hat and violet clothes. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the west. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the west to a Beggar, Kelter learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and obtaining odd cultural halfling artifacts is his passion

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Rich. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kelter Greenbottle, Male Halfling Warrior 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 18 (+4)12 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 130 gp.


Social Check DCs


Bilbron Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of magic around his neck, and a warhammer on his belt. His hair is brown and curly. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Bilbron was born the youngest of three triplets. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his brother recently and the two have been together since.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Passionate. Flaws: Fearful. Bonds: Family. Occupation: Sellsword

Voice: Dark and ominous

Attributes [hide]

Bilbron Turen, Male Gnome Druid 8
Small (3'7") Gnome, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp. Black velvet mask with numerous citrines (170 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs


Mormo Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a blue coat over a green low-cut shirt, and a top hat upon his head. He carries with him a set of quarterstaffs on his belt, each one with a ruby on the hilt. His blue hair is heavily combed to the right. His face is scarred and worn.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Mormo took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Joker, Gifted. Flaws: Ugly, Antagonistic. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mormo Entropy, Male Tiefling Rogue 13
Medium (5'0") Tiefling, Neutral Good (CR 13)
Armor Class 13
Hit Points 79 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Perception +6, Sleight of Hand +7
Senses Passive Perception 17
Languages Common, Auran
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 4000 gp. Moonstone (50 gp). Star ruby (400 gp). Hematite (4 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large brown jacket. He has styled his brown hair well, parting it to the left. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The war was a terrible time for him, and Raymond does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk

Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Military, Adventurer. Occupation: Barkeep

Voice: Tuts and clicks tongue

Attributes [hide]

Raymond Suithrasas, Male Half-Elf Aristocrat 5
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)8 (-1) 14 (+2)15 (+2)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 100 gp. Star rose quartz (40 gp). Red spinel (50 gp). Lapis lazuli (10 gp).


Social Check DCs

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