Frederick Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears suspenders and yellow workpants. His shirt is violet, and he wears a heavy yellow leather apron most of the time. His broad hat is riddled with cuts and holes. His eyes are violet.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Roofer, who enjoyed hunting, Frederick was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Frederick took refuge in the ruined castle and found the beat up sword and armor he uses now. He has dedicated himself to building a better village for his children.
Motivation: He has passion for adventuring and risk; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Nature, Adventurer. Occupation: Healer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 500 gp.
Marbas Delight, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is dressed in earthy colors with a pastel and white handkerchief worn on his left side. His hair is short and dark red. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He left for the south, certain he would find work there.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Addict, Disease. Bonds: Immigrant, Job. Occupation: Barber
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 51 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 19 (+4) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Abyssal, Halfling, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
Possessions: 70 pp.
Rolf Weld, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Masseuse uniform. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his chestnut hair. He has gray eyes and a brown hat with a pastel feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Masseuse and found it very stressful. He then took over the family business and is one of the better Masseuse for hire.
Motivation: To be a Marshal again; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Masseuse
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 84 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1200 gp. Golden yellow topaz (1200 gp). Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item.
Vonbin Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Vonbin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: A deep hatred of brigands; and he wants revenge against brigands
Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Religious, Enemies. Occupation: Crown-heir
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 2 Alchemist’s fire.
Morthos Hope, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His brown hair is knotted and matted. He has gleaming, smiling silver eyes.
Personality: He is overprotective of those who hire his services. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born on a small isolated farm. He worked as a nervous Body Guard and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has money and likes to spend it; and to protect his home
Bonds: Guardian, Adventurer, Nature, Job, Rich. Occupation: Body Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 29 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1100 gp. Embroidered silk and velvet mantle with numerous moonstones (2300 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
