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Advanced [show]


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His deerstalker hat is riddled with cuts and holes. He has a tattooed face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Antagonistic, Disease. Bonds: Criminal record, Mentor. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Tricking In the Wind, Male Tabaxi Cleric 9
Medium (5'1") Tabaxi, True Neutral (CR 9)
Armor Class 15
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +6 / 3d4+3, Ranged +8 / 3d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1900 gp. 1 Minor magic item.


Social Check DCs


Mozû Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is slicked back into a classic pompadour. His ears are large.

Personality: Mozû is depressed about a lot of things. He tends to be a nihilist. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to end his boredom

Ideals: Justice. Flaws: Ugly, Depressed, Mundane. Bonds: Rich, Enemies. Occupation: Mason

Voice: Laughs frequently while speaking

Attributes [hide]

Mozû Hayhurst, Male Half-Orc Rogue 1
Medium (6'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 15 (+2)14 (+2)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4

Possessions: 200 sp. Golden pearl (60 gp). 6 Acid flasks.


Social Check DCs


Balimaar Fidget, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He prefers to wear pastel pants and tee shirts. His brown hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Balimaar took refuge in the old dungeon and found the beat up sai and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Criminal record, Nature. Occupation: Courier

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Balimaar Fidget, Male Half-Elf Warrior 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)17 (+3) 16 (+3)17 (+3)
Skills Investigation +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Elven, Auran, Orc, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Thorpe, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tattered old clothes. His feathered hat is riddled with cuts and holes. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his mother was called into army service. After coming to the age of reason, Robert took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: He seems to be bored by most things.

Ideals: Gifted, Fighting. Flaws: Ugly, Secretive. Bonds: Military. Occupation: Weaver

Voice: Hollow voice

Attributes [hide]

Robert Thorpe, Male Human Paladin 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 5000 cp. Chrysoprase (20 gp). 1 Masterwork Common Melee.


Social Check DCs


Cressel Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is slicked back into a classic pompadour. His eyes are likewise white.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He never wears the same outfit twice, unless he absolutely has to.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Some 4 years later his spouse died after the birth of his son. Heartbroken, Cressel never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is content; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic. Flaws: Greedy, Mundane. Bonds: Military, In love. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Cressel Conviction, Male Tiefling Adept 2
Medium (6'6") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 14 (+2)17 (+3)
Skills Performance +5, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 pp.


Social Check DCs

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