Mehen Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blue crest. He wears a red Stetson hat and red clothes. He has a hunchback. He has done his best to style his blue crest to look like a famous performer. He is baby faced.
Personality: This man loves poetry and to teach people poetry more than just about anything. Mehen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.
Motivation: He is wracked by social anxiety; and dragonborn compassion
Ideals: Artistic. Flaws: Ugly, Hedonist, Racist, Fearful. Bonds: Job. Occupation: Slave Trader
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Aquan, Druidic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Serpent Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized green coat. His fur, while still mostly beige, has prominent grey streaks. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Serpent is depressed about a lot of things. He tends to be a nihilist. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Opinionated, Logical. Flaws: Ugly, Depressed. Occupation: Servant
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 72 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1400 gp. Malachite (13 gp). Emerald (1500 gp). Rose (20 gp). Golden pearl (130 gp). Hematite (13 gp).
Cask Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he dresses in green turtlenecks beneath a black coat with brown slacks. His black fur is matted, messy, and big. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is business-like. He takes instructions and follows them to the letter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Cask grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He got away from his former life and has fallen to alcoholism.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Ugly, Addict, Secretive. Bonds: Adventurer. Occupation: Tailor
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 42 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 8 (-1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 220 pp. Old masterpiece painting (2200 gp). Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Boddynock Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Cartwright. His golden hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Boddynock studied abroad. His childhood dream was to be a Fisher, but he was a colossal failure. He has worked as a Cartwright like his father before him.
Motivation: He's in love; and expand his business
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer, Job, Has a crush. Occupation: Cartwright
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Golden yellow topaz (500 gp). 1 Minor magic item.
Erdan Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Erdan took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town working and never settling down anywhere, but has fallen for a local Merchant. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants nothing more than to rejoin the army; and he would like to get married and retire
Ideals: Gifted. Flaws: Emotional. Bonds: Family, Has a crush, Military. Occupation: Cook
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1500 sp. A roughly beaten golden orb (140 gp).
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