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Advanced [show]


Zedaar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a black costume with the symbols of death on his torso. His bronze crest is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is frequently practicing swordplay.

History: He was born in the south. When Zedaar reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Secretive. Bonds: Military, Immigrant. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Zedaar Ebynichtomonis, Male Dragonborn Cleric 8
Medium (6'5") Dragonborn, Lawful Evil (CR 8)
Armor Class 10
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills History +4, Medicine +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 900 gp. Rock crystal (30 gp). Bloodstone (30 gp). Black star sapphire (600 gp). Banded agate (13 gp). Golden pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ghûra Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been saving his money to try and buy his brother's freedom.

Motivation: To get a good night's sleep; and doesn't want to be a scribe and was forced into it by his family

Ideals: Opinionated. Flaws: Insane, Insomniac. Bonds: Criminal record, Rich, Family. Occupation: Scribe

Voice: Hollow voice

Attributes [hide]

Ghûra Staurheim, Male Half-Orc Bard 16
Medium (5'8") Half-Orc, True Neutral (CR 16)
Armor Class 11
Hit Points 69 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +6, History +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 8000 gp. Alexandrite (1500 gp). Alexandrite (1500 gp). Eye agate (4 gp). Violet garnet (1500 gp). Deep green spinel (90 gp). Citrine (60 gp). Eye agate (4 gp). Golden yellow topaz (1500 gp). Smoky quartz (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Qemuel Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His dark red hair is lengthy. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He works hard and plays hard.

History: He got into the Jeweler business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He has been saving his money to try and buy his brother's freedom.

Motivation: Someone believes him a fraud; and marry his brother to traveling adventurers

Flaws: Shy, Hedonist. Bonds: Job, Family, Enemies. Occupation: Jeweler

Voice: Pirate accent

Attributes [hide]

Qemuel Abstract, Male Tiefling Druid 12
Medium (6'9") Tiefling, True Neutral (CR 12)
Armor Class 11
Hit Points 89 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 17 (+3)15 (+2)
Skills Insight +7, Stealth +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443320

Possessions: 400 pp. Brown-green garnet (60 gp). Hematite (15 gp). Sardonyx (40 gp). Brown-green garnet (60 gp). Star ruby (1000 gp). Sardonyx (40 gp).


Social Check DCs


Berrian Wilborn, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears silk and lounges about seductively. His auburn hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He would rather hide behind his crafts than deal with other people.

History: Berrian was born with his mother's beautiful face. He has had some formal poetry training, and achieved minor success. He has dedicated himself to building a better trade route.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Sage

Voice: Pirate accent

Attributes [hide]

Berrian Wilborn, Male Half-Elf Ranger 1
Medium (5'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)10 (+0) 14 (+2)9 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp. Moss agate (13 gp).


Social Check DCs


Dagger Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long lavender fur kept up in a rat tail. His eyes are likewise blue.

Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Dagger studied abroad. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was granted divine powers by his dying brother.

Motivation: Wants to work out more often; and to pay off his debts

Ideals: Athletic, Joker, Gifted. Flaws: Shy. Bonds: Debt. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Dagger Grass, Male Tabaxi Fighter 1
Medium (5'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp. Jet (100 gp).


Social Check DCs

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